Commit: b6f3db98c0ca7f5844f75a3ca60261541afaeb28
Author: Lukas Tönne
Date:   Wed Sep 10 16:59:22 2014 +0200
Branches: hair_immediate_fixes
https://developer.blender.org/rBb6f3db98c0ca7f5844f75a3ca60261541afaeb28

A couple of defines to disable various influences on the cloth sim for
debugging.

===================================================================

M       source/blender/blenkernel/intern/implicit.c
M       source/blender/blenkernel/intern/implicit.h
M       source/blender/blenkernel/intern/implicit_eigen.cpp

===================================================================

diff --git a/source/blender/blenkernel/intern/implicit.c 
b/source/blender/blenkernel/intern/implicit.c
index 5791b23..597b107 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1437,6 +1437,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s,
        
        // calculate force of structural + shear springs
        if ((s->type & CLOTH_SPRING_TYPE_STRUCTURAL) || (s->type & 
CLOTH_SPRING_TYPE_SHEAR) || (s->type & CLOTH_SPRING_TYPE_SEWING) ) {
+#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
                if (length > L || no_compress) {
                        s->flags |= CLOTH_SPRING_FLAG_NEEDED;
                        
@@ -1473,8 +1474,10 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s,
                        dfdv_damp(s->dfdv, dir, clmd->sim_parms->Cdis);
                        
                }
+#endif
        }
        else if (s->type & CLOTH_SPRING_TYPE_GOAL) {
+#ifdef CLOTH_FORCE_SPRING_GOAL
                float tvect[3];
                
                s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@@ -1504,8 +1507,10 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s,
                // HERE IS THE PROBLEM!!!!
                // dfdx_spring(s->dfdx, dir, length, 0.0, k);
                // dfdv_damp(s->dfdv, dir, MIN2(1.0, 
(clmd->sim_parms->goalfrict/100.0)));
+#endif
        }
        else {  /* calculate force of bending springs */
+#ifdef CLOTH_FORCE_SPRING_BEND
                if (length < L) {
                        s->flags |= CLOTH_SPRING_FLAG_NEEDED;
                        
@@ -1519,6 +1524,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s,
 
                        dfdx_spring_type2(s->dfdx, dir, length, L, k, cb);
                }
+#endif
        }
 }
 
@@ -2095,30 +2101,23 @@ static void cloth_calc_force(ClothModifierData *clmd, 
float UNUSED(frame), lfVec
        unsigned int i  = 0;
        float           spring_air      = clmd->sim_parms->Cvi * 0.01f; /* 
viscosity of air scaled in percent */
        float           gravity[3] = {0.0f, 0.0f, 0.0f};
-       float           tm2[3][3]       = {{0}};
        MFace           *mfaces         = cloth->mfaces;
        unsigned int numverts = cloth->numverts;
        LinkNode *search;
        lfVector *winvec;
        EffectedPoint epoint;
-
-       tm2[0][0] = tm2[1][1] = tm2[2][2] = -spring_air;
        
+       /* set dFdX jacobi matrix to zero */
+       init_bfmatrix(dFdX, ZERO);
+       init_bfmatrix(dFdV, ZERO);
+
+#ifdef CLOTH_FORCE_GRAVITY
        /* global acceleration (gravitation) */
        if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
                copy_v3_v3(gravity, clmd->scene->physics_settings.gravity);
                mul_fvector_S(gravity, gravity, 0.001f * 
clmd->sim_parms->effector_weights->global_gravity); /* scale gravity force */
        }
-
-       /* set dFdX jacobi matrix to zero */
-       init_bfmatrix(dFdX, ZERO);
-       /* set dFdX jacobi matrix diagonal entries to -spring_air */ 
-       initdiag_bfmatrix(dFdV, tm2);
-
        init_lfvector(lF, gravity, numverts);
-       
-       hair_volume_forces(clmd, lF, lX, lV, numverts);
-
        /* multiply lF with mass matrix
         * force = mass * acceleration (in this case: gravity)
         */
@@ -2127,8 +2126,21 @@ static void cloth_calc_force(ClothModifierData *clmd, 
float UNUSED(frame), lfVec
                copy_v3_v3(temp, lF[i]);
                mul_fmatrix_fvector(lF[i], M[i].m, temp);
        }
+#else
+       zero_lfvector(lF, numverts);
+#endif
 
+       hair_volume_forces(clmd, lF, lX, lV, numverts);
+
+#ifdef CLOTH_FORCE_DRAG
+       /* set dFdX jacobi matrix diagonal entries to -spring_air */ 
+       for (i = 0; i < numverts; i++) {
+               dFdV[i].m[0][0] -= spring_air;
+               dFdV[i].m[1][1] -= spring_air;
+               dFdV[i].m[2][2] -= spring_air;
+       }
        submul_lfvectorS(lF, lV, spring_air, numverts);
+#endif
        
        /* handle external forces like wind */
        if (effectors) {
diff --git a/source/blender/blenkernel/intern/implicit.h 
b/source/blender/blenkernel/intern/implicit.h
index 91c4ebb..4124e52 100644
--- a/source/blender/blenkernel/intern/implicit.h
+++ b/source/blender/blenkernel/intern/implicit.h
@@ -37,6 +37,12 @@
 #define IMPLICIT_SOLVER_EIGEN
 //#define IMPLICIT_SOLVER_BLENDER
 
+#define CLOTH_FORCE_GRAVITY
+#define CLOTH_FORCE_DRAG
+#define CLOTH_FORCE_SPRING_STRUCTURAL
+#define CLOTH_FORCE_SPRING_BEND
+#define CLOTH_FORCE_SPRING_GOAL
+
 #define IMPLICIT_PRINT_SOLVER_INPUT_OUTPUT
 
 BLI_INLINE void implicit_print_matrix_elem(float v)
diff --git a/source/blender/blenkernel/intern/implicit_eigen.cpp 
b/source/blender/blenkernel/intern/implicit_eigen.cpp
index 03d69a8..4f44df9 100644
--- a/source/blender/blenkernel/intern/implicit_eigen.cpp
+++ b/source/blender/blenkernel/intern/implicit_eigen.cpp
@@ -420,6 +420,7 @@ static void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s, con
        
        // calculate force of structural + shear springs
        if (ELEM(s->type, CLOTH_SPRING_TYPE_STRUCTURAL, 
CLOTH_SPRING_TYPE_SHEAR, CLOTH_SPRING_TYPE_SEWING)) {
+#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
                if (length > L || no_compress) {
                        s->flags |= CLOTH_SPRING_FLAG_NEEDED;
                        
@@ -452,8 +453,10 @@ static void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s, con
                        /* VERIFIED */
                        dfdv_damp(s->dfdv, dir, clmd->sim_parms->Cdis * 
structural_scale);
                }
+#endif
        }
        else if (s->type & CLOTH_SPRING_TYPE_GOAL) {
+#ifdef CLOTH_FORCE_SPRING_GOAL
                float target[3];
                
                s->flags |= CLOTH_SPRING_FLAG_NEEDED;
@@ -480,9 +483,11 @@ static void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s, con
                // HERE IS THE PROBLEM!!!!
                // dfdx_spring(s->dfdx, dir, length, 0.0, k);
                // dfdv_damp(s->dfdv, dir, MIN2(1.0, 
(clmd->sim_parms->goalfrict/100.0)));
+#endif
        }
 #if 0
        else {  /* calculate force of bending springs */
+#ifdef CLOTH_FORCE_SPRING_BEND
                if (length < L) {
                        s->flags |= CLOTH_SPRING_FLAG_NEEDED;
                        
@@ -496,6 +501,7 @@ static void cloth_calc_spring_force(ClothModifierData 
*clmd, ClothSpring *s, con
 
                        dfdx_spring_type2(s->dfdx, dir, length, L, k, cb);
                }
+#endif
        }
 #endif
 }
@@ -533,13 +539,7 @@ static void cloth_calc_force(ClothModifierData *clmd, 
lVector &F, lMatrix &dFdX,
        dFdX.setZero();
        dFdV.setZero();
        
-       /* air drag */
-       lMatrix_reserve_elems(dFdV, 1);
-       for (int i = 0; i < numverts; ++i) {
-               madd_v3_v3fl(lVector_v3(F, i), lVector_v3(V, i), -drag);
-               lMatrix_madd_m3(dFdV, I, -drag, i, i);
-       }
-       
+#ifdef CLOTH_FORCE_GRAVITY
        /* global acceleration (gravitation) */
        if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
                /* scale gravity force
@@ -547,12 +547,20 @@ static void cloth_calc_force(ClothModifierData *clmd, 
lVector &F, lMatrix &dFdX,
                 */
                mul_v3_v3fl(gravity, clmd->scene->physics_settings.gravity, 
0.001f * clmd->sim_parms->effector_weights->global_gravity);
        }
-       
-       /* initialize force with gravity */
        for (int i = 0; i < numverts; ++i) {
                /* gravitational mass same as inertial mass */
-               mul_v3_v3fl(lVector_v3(F, i), gravity, verts[i].mass);
+               madd_v3_v3fl(lVector_v3(F, i), gravity, verts[i].mass);
+       }
+#endif
+       
+#ifdef CLOTH_FORCE_DRAG
+       /* air drag */
+       lMatrix_reserve_elems(dFdV, 1);
+       for (int i = 0; i < numverts; ++i) {
+               madd_v3_v3fl(lVector_v3(F, i), lVector_v3(V, i), -drag);
+               lMatrix_madd_m3(dFdV, I, -drag, i, i);
        }
+#endif
 
 #if 0
        /* Collect forces and derivatives:  F, dFdX, dFdV */

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