Commit: 61e58c378a4676dea439f12851512ea9282e5d68
Author: Thomas Dinges
Date:   Thu Sep 11 14:50:31 2014 +0200
Branches: master
https://developer.blender.org/rB61e58c378a4676dea439f12851512ea9282e5d68

Fix T41784, Re-enabling transparent shadows in Cycles doesn't work correctly

===================================================================

M       intern/cycles/render/integrator.cpp
M       intern/cycles/render/shader.cpp

===================================================================

diff --git a/intern/cycles/render/integrator.cpp 
b/intern/cycles/render/integrator.cpp
index b7a87ac..ec2960d 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -92,11 +92,20 @@ void Integrator::device_update(Device *device, DeviceScene 
*dscene, Scene *scene
        kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
        kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
 
-       /* At this point kintegrator->transparent_shadows is set automatically
-        * based on whether shaders use transparent shadows (see shader.cpp).
-        * If user doesn't want transparent shadows, force them off. */
-       if(!transparent_shadows)
+       /* Transparent Shadows
+        * We only need to enable transparent shadows, if we actually have 
+        * transparent shaders in the scene. Otherwise we can disable it
+        * to improve performance a bit. */
+       if(transparent_shadows) {
+               foreach(Shader *shader, scene->shaders) {
+                       /* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in 
shader.cpp */
+                       if((shader->has_surface_transparent && 
shader->use_transparent_shadow) || shader->has_volume)
+                               kintegrator->transparent_shadows = true;
+               }
+       }
+       else {
                kintegrator->transparent_shadows = false;
+       }
 
        kintegrator->volume_max_steps = volume_max_steps;
        kintegrator->volume_step_size = volume_step_size;
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 9279186..d76e511 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -325,7 +325,6 @@ void ShaderManager::device_update_common(Device *device, 
DeviceScene *dscene, Sc
        uint i = 0;
        bool has_converter_blackbody = false;
        bool has_volumes = false;
-       bool has_transparent_shadows = false;
 
        foreach(Shader *shader, scene->shaders) {
                uint flag = 0;
@@ -368,10 +367,6 @@ void ShaderManager::device_update_common(Device *device, 
DeviceScene *dscene, Sc
 
                shader_flag[i++] = flag;
                shader_flag[i++] = shader->pass_id;
-               
-               /* Check if we need transparent shadows */
-               if(flag & SD_HAS_TRANSPARENT_SHADOW)
-                       has_transparent_shadows = true;
        }
 
        device->tex_alloc("__shader_flag", dscene->shader_flag);
@@ -402,7 +397,6 @@ void ShaderManager::device_update_common(Device *device, 
DeviceScene *dscene, Sc
        /* integrator */
        KernelIntegrator *kintegrator = &dscene->data.integrator;
        kintegrator->use_volumes = has_volumes;
-       kintegrator->transparent_shadows = has_transparent_shadows;
 }
 
 void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, 
Scene *scene)

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