Commit: 58305c940379af12f50c51eb4e4102b4ed615704
Author: Campbell Barton
Date:   Sun Sep 14 17:46:16 2014 +1000
Branches: master
https://developer.blender.org/rB58305c940379af12f50c51eb4e4102b4ed615704

Sculpt: check mask is present before reading

===================================================================

M       source/blender/blenkernel/intern/pbvh_bmesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c 
b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 1218e3a..55653f4 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -546,7 +546,8 @@ static void edge_queue_insert(EdgeQueueContext *eq_ctx, 
BMEdge *e,
         * should already make the brush move the vertices only 50%, which means
         * that topology updates will also happen less frequent, that should be
         * enough. */
-       if ((check_mask(eq_ctx, e->v1) || check_mask(eq_ctx, e->v2)) &&
+       if (((eq_ctx->cd_vert_mask_offset == -1) ||
+            (check_mask(eq_ctx, e->v1) || check_mask(eq_ctx, e->v2))) &&
            !(BM_elem_flag_test_bool(e->v1, BM_ELEM_HIDDEN) ||
              BM_elem_flag_test_bool(e->v2, BM_ELEM_HIDDEN)))
        {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to