Commit: 82c90a44c2db62fbf14dd23481ae2f43b4322667
Author: Lukas Tönne
Date: Tue Sep 23 16:57:11 2014 +0200
Branches: master
https://developer.blender.org/rB82c90a44c2db62fbf14dd23481ae2f43b4322667
Fix T41921: MapUV node alpha setting broken.
The UV values includes the image width/height now. To restore the
previous method as close as possible (even though it is not documented
anywhere how this is supposed to work), we have to ignore this scaling.
===================================================================
M source/blender/compositor/operations/COM_MapUVOperation.cpp
===================================================================
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp
b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 87ad1d6..6bf7302 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -62,7 +62,7 @@ void MapUVOperation::executePixelSampled(float output[4],
float x, float y, Pixe
*/
float du = len_v2(deriv[0]);
float dv = len_v2(deriv[1]);
- float factor = 1.0f - threshold * (du + dv);
+ float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth()
+ dv / m_inputColorProgram->getHeight());
if (factor < 0.f) alpha = 0.f;
else alpha *= factor;
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