Commit: 82c90a44c2db62fbf14dd23481ae2f43b4322667
Author: Lukas Tönne
Date:   Tue Sep 23 16:57:11 2014 +0200
Branches: master
https://developer.blender.org/rB82c90a44c2db62fbf14dd23481ae2f43b4322667

Fix T41921: MapUV node alpha setting broken.

The UV values includes the image width/height now. To restore the
previous method as close as possible (even though it is not documented
anywhere how this is supposed to work), we have to ignore this scaling.

===================================================================

M       source/blender/compositor/operations/COM_MapUVOperation.cpp

===================================================================

diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp 
b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 87ad1d6..6bf7302 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -62,7 +62,7 @@ void MapUVOperation::executePixelSampled(float output[4], 
float x, float y, Pixe
         */
        float du = len_v2(deriv[0]);
        float dv = len_v2(deriv[1]);
-       float factor = 1.0f - threshold * (du + dv);
+       float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() 
+ dv / m_inputColorProgram->getHeight());
        if (factor < 0.f) alpha = 0.f;
        else alpha *= factor;

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