Commit: 480d9eab732662e8fec7d55f28dcb8b310356df8
Author: Sergey Sharybin
Date:   Thu Oct 2 18:17:33 2014 +0200
Branches: master
https://developer.blender.org/rB480d9eab732662e8fec7d55f28dcb8b310356df8

Fix black matcap when using particle system

Using matcap with a displist is not really good thing to try
and it's actually a regression since we've enabled matcaps
for all objects instead of just an active one.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 994f2df..5a32820 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2075,7 +2075,7 @@ static void draw_dupli_objects_color(
                                     !bb_tmp ||
                                     draw_glsl_material(scene, dob->ob, v3d, 
dt) ||
                                     check_object_draw_texture(scene, v3d, dt) 
||
-                                    (base->object == OBACT && v3d->flag2 & 
V3D_SOLID_MATCAP))
+                                    (v3d->flag2 & V3D_SOLID_MATCAP) != 0)
                                {
                                        // printf("draw_dupli_objects_color: 
skipping displist for %s\n", dob->ob->id.name + 2);
                                        use_displist = false;

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