Commit: 1cc5eee65aecb05e1616dd5acc427ba404a86fbc
Author: Bastien Montagne
Date: Mon Sep 29 14:22:50 2014 +0200
Branches: blender-v2.72-release
https://developer.blender.org/rB1cc5eee65aecb05e1616dd5acc427ba404a86fbc
Revert previous commit (sorry about that), and use standard func to get active
layer
in this case too.
Thanks to Campbell for the head up.
===================================================================
M source/blender/blenloader/intern/readfile.c
===================================================================
diff --git a/source/blender/blenloader/intern/readfile.c
b/source/blender/blenloader/intern/readfile.c
index 3833846..7aadf4a 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -8996,10 +8996,10 @@ static ID *append_named_part_ex(const bContext *C, Main
*mainl, FileData *fd, co
ob = (Object *)id;
- /* link at active layer (view3d->lay if in context,
else scene->lay */
+ /* link at active layer (view3d if available in
context, else scene one */
if ((flag & FILE_ACTIVELAY)) {
View3D *v3d = CTX_wm_view3d(C);
- ob->lay = v3d ? v3d->lay : scene->lay;
+ ob->lay = BKE_screen_view3d_layer_active(v3d,
scene);
}
ob->mode = OB_MODE_OBJECT;
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