Commit: d8cf8a0938c9762230f54208ef2cd4e817ad27fc
Author: Sergey Sharybin
Date:   Mon Sep 29 18:27:58 2014 +0600
Branches: blender-v2.72-release
https://developer.blender.org/rBd8cf8a0938c9762230f54208ef2cd4e817ad27fc

Fix T41988: Shadow pass inaccurate calculation

===================================================================

M       source/blender/render/intern/source/shadeoutput.c

===================================================================

diff --git a/source/blender/render/intern/source/shadeoutput.c 
b/source/blender/render/intern/source/shadeoutput.c
index e703ccc..9928c8d 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1717,7 +1717,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
         */
        const int color_passes =
                SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | 
SCE_PASS_SPEC |
-               SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | 
SCE_PASS_EMIT;
+               SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | 
SCE_PASS_EMIT | SCE_PASS_SHADOW;
 
        Material *ma= shi->mat;
        int passflag= shi->passflag;

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