Commit: dc1ca0c94f16cebfc4c3ac0305af6ccdecb9bf4b
Author: Thomas Dinges
Date:   Fri Oct 3 17:23:45 2014 +0200
Branches: master
https://developer.blender.org/rBdc1ca0c94f16cebfc4c3ac0305af6ccdecb9bf4b

Cycles: Fix OpenCL compile after new Volume BVH introduction and add some 
comments.

===================================================================

M       intern/cycles/kernel/geom/geom_bvh.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_bvh.h 
b/intern/cycles/kernel/geom/geom_bvh.h
index 59e811f..807b23d 100644
--- a/intern/cycles/kernel/geom/geom_bvh.h
+++ b/intern/cycles/kernel/geom/geom_bvh.h
@@ -35,6 +35,8 @@ CCL_NAMESPACE_BEGIN
 #define BVH_HAIR                               4
 #define BVH_HAIR_MINIMUM_WIDTH 8
 
+/* Regular BVH traversal */
+
 #define BVH_FUNCTION_NAME bvh_intersect
 #define BVH_FUNCTION_FEATURES 0
 #include "geom_bvh_traversal.h"
@@ -63,6 +65,8 @@ CCL_NAMESPACE_BEGIN
 #include "geom_bvh_traversal.h"
 #endif
 
+/* Subsurface scattering BVH traversal */
+
 #if defined(__SUBSURFACE__)
 #define BVH_FUNCTION_NAME bvh_intersect_subsurface
 #define BVH_FUNCTION_FEATURES 0
@@ -93,6 +97,8 @@ CCL_NAMESPACE_BEGIN
 #include "geom_bvh_subsurface.h"
 #endif
 
+/* Record all BVH intersection for shadows */
+
 #if defined(__SHADOW_RECORD_ALL__)
 #define BVH_FUNCTION_NAME bvh_intersect_shadow_all
 #define BVH_FUNCTION_FEATURES 0
@@ -123,6 +129,8 @@ CCL_NAMESPACE_BEGIN
 #include "geom_bvh_shadow.h"
 #endif
 
+/* Camera inside Volume BVH intersection */
+
 #if defined(__VOLUME__)
 #define BVH_FUNCTION_NAME bvh_intersect_volume
 #define BVH_FUNCTION_FEATURES 0
@@ -287,6 +295,53 @@ uint scene_intersect_shadow_all(KernelGlobals *kg, const 
Ray *ray, Intersection
 }
 #endif
 
+/* to work around titan bug when using arrays instead of textures */
+#ifdef __VOLUME__
+#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
+ccl_device_inline
+#else
+ccl_device_noinline
+#endif
+bool scene_intersect_volume(KernelGlobals *kg,
+                            const Ray *ray,
+                            Intersection *isect)
+{
+#ifdef __OBJECT_MOTION__
+       if(kernel_data.bvh.have_motion) {
+#ifdef __HAIR__
+               if(kernel_data.bvh.have_curves)
+                       return bvh_intersect_volume_hair_motion(kg, ray, isect);
+#endif /* __HAIR__ */
+
+               return bvh_intersect_volume_motion(kg, ray, isect);
+       }
+#endif /* __OBJECT_MOTION__ */
+
+#ifdef __HAIR__
+       if(kernel_data.bvh.have_curves)
+               return bvh_intersect_volume_hair(kg, ray, isect);
+#endif /* __HAIR__ */
+
+#ifdef __KERNEL_CPU__
+
+#ifdef __INSTANCING__
+       if(kernel_data.bvh.have_instancing)
+               return bvh_intersect_volume_instancing(kg, ray, isect);
+#endif /* __INSTANCING__ */
+
+       return bvh_intersect_volume(kg, ray, isect);
+#else /* __KERNEL_CPU__ */
+
+#ifdef __INSTANCING__
+       return bvh_intersect_volume_instancing(kg, ray, isect);
+#else
+       return bvh_intersect_volume(kg, ray, isect);
+#endif /* __INSTANCING__ */
+
+#endif /* __KERNEL_CPU__ */
+}
+#endif
+
 
 /* Ray offset to avoid self intersection.
  *
@@ -341,50 +396,5 @@ ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
 #endif
 }
 
-/* to work around titan bug when using arrays instead of textures */
-#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
-ccl_device_inline
-#else
-ccl_device_noinline
-#endif
-bool scene_intersect_volume(KernelGlobals *kg,
-                            const Ray *ray,
-                            Intersection *isect)
-{
-#ifdef __OBJECT_MOTION__
-       if(kernel_data.bvh.have_motion) {
-#ifdef __HAIR__
-               if(kernel_data.bvh.have_curves)
-                       return bvh_intersect_volume_hair_motion(kg, ray, isect);
-#endif /* __HAIR__ */
-
-               return bvh_intersect_volume_motion(kg, ray, isect);
-       }
-#endif /* __OBJECT_MOTION__ */
-
-#ifdef __HAIR__
-       if(kernel_data.bvh.have_curves)
-               return bvh_intersect_volume_hair(kg, ray, isect);
-#endif /* __HAIR__ */
-
-#ifdef __KERNEL_CPU__
-
-#ifdef __INSTANCING__
-       if(kernel_data.bvh.have_instancing)
-               return bvh_intersect_volume_instancing(kg, ray, isect);
-#endif /* __INSTANCING__ */
-
-       return bvh_intersect_volume(kg, ray, isect);
-#else /* __KERNEL_CPU__ */
-
-#ifdef __INSTANCING__
-       return bvh_intersect_volume_instancing(kg, ray, isect);
-#else
-       return bvh_intersect_volume(kg, ray, isect);
-#endif /* __INSTANCING__ */
-
-#endif /* __KERNEL_CPU__ */
-}
-
 CCL_NAMESPACE_END

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