Commit: 6359c36ba4070ca041f9a22e52d0e1c11e2a61d1
Author: Thomas Dinges
Date: Sat Oct 4 01:28:46 2014 +0200
Branches: master
https://developer.blender.org/rB6359c36ba4070ca041f9a22e52d0e1c11e2a61d1
Cycles: Remove a workaround for Titan GPUs, not needed anymore with the latest
CUDA compiler.
===================================================================
M intern/cycles/kernel/geom/geom_bvh.h
===================================================================
diff --git a/intern/cycles/kernel/geom/geom_bvh.h
b/intern/cycles/kernel/geom/geom_bvh.h
index 26efddc..4d06b05 100644
--- a/intern/cycles/kernel/geom/geom_bvh.h
+++ b/intern/cycles/kernel/geom/geom_bvh.h
@@ -161,13 +161,7 @@ CCL_NAMESPACE_BEGIN
#include "geom_bvh_volume.h"
#endif
-/* to work around titan bug when using arrays instead of textures */
-#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
-ccl_device_inline
-#else
-ccl_device_noinline
-#endif
-bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility,
Intersection *isect,
+ccl_device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray,
const uint visibility, Intersection *isect,
uint *lcg_state, float difl, float
extmax)
{
#ifdef __OBJECT_MOTION__
@@ -205,14 +199,8 @@ bool scene_intersect(KernelGlobals *kg, const Ray *ray,
const uint visibility, I
#endif /* __KERNEL_CPU__ */
}
-/* to work around titan bug when using arrays instead of textures */
#ifdef __SUBSURFACE__
-#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
-ccl_device_inline
-#else
-ccl_device_noinline
-#endif
-uint scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray,
Intersection *isect, int subsurface_object, uint *lcg_state, int max_hits)
+ccl_device_inline uint scene_intersect_subsurface(KernelGlobals *kg, const Ray
*ray, Intersection *isect, int subsurface_object, uint *lcg_state, int max_hits)
{
#ifdef __OBJECT_MOTION__
if(kernel_data.bvh.have_motion) {
@@ -278,14 +266,8 @@ ccl_device_inline bool
scene_intersect_shadow_all(KernelGlobals *kg, const Ray *
}
#endif
-/* to work around titan bug when using arrays instead of textures */
#ifdef __VOLUME__
-#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
-ccl_device_inline
-#else
-ccl_device_noinline
-#endif
-bool scene_intersect_volume(KernelGlobals *kg,
+ccl_device_inline bool scene_intersect_volume(KernelGlobals *kg,
const Ray *ray,
Intersection *isect)
{
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