Commit: 11bbe69b2af06b388e18999076245454cd1192fd
Author: Campbell Barton
Date:   Wed Oct 8 09:42:34 2014 +0200
Branches: blender-v2.72-release
https://developer.blender.org/rB11bbe69b2af06b388e18999076245454cd1192fd

Fix Python ray-cast failing to check hit direction

===================================================================

M       source/blender/python/mathutils/mathutils_geometry.c

===================================================================

diff --git a/source/blender/python/mathutils/mathutils_geometry.c 
b/source/blender/python/mathutils/mathutils_geometry.c
index b4add0f..0f0ffe9 100644
--- a/source/blender/python/mathutils/mathutils_geometry.c
+++ b/source/blender/python/mathutils/mathutils_geometry.c
@@ -149,6 +149,11 @@ static PyObject *M_Geometry_intersect_ray_tri(PyObject 
*UNUSED(self), PyObject *
        /* calculate t, ray intersects triangle */
        t = dot_v3v3(e2, qvec) * inv_det;
 
+       /* ray hit behind */
+       if (t < 0.0f) {
+               Py_RETURN_NONE;
+       }
+
        mul_v3_fl(dir, t);
        add_v3_v3v3(pvec, orig, dir);

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