Commit: 557d4370d9ec6599d36a5433bf1a462d08a2570b
Author: Campbell Barton
Date:   Thu Oct 23 16:12:47 2014 +0200
Branches: master
https://developer.blender.org/rB557d4370d9ec6599d36a5433bf1a462d08a2570b

Spline IK: use malloc, arrays are filled instantly

===================================================================

M       source/blender/blenkernel/intern/armature.c

===================================================================

diff --git a/source/blender/blenkernel/intern/armature.c 
b/source/blender/blenkernel/intern/armature.c
index bb05b5d..a668136 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1916,7 +1916,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, 
Object *UNUSED(ob), bPos
                if (ikData->points)
                        MEM_freeN(ikData->points);
                ikData->numpoints = ikData->chainlen + 1;
-               ikData->points = MEM_callocN(sizeof(float) * ikData->numpoints, 
"Spline IK Binding");
+               ikData->points = MEM_mallocN(sizeof(float) * ikData->numpoints, 
"Spline IK Binding");
 
                /* bind 'tip' of chain (i.e. first joint = tip of bone with the 
Spline IK Constraint) */
                ikData->points[0] = 1.0f;
@@ -1989,7 +1989,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, 
Object *UNUSED(ob), bPos
                tree->chainlen = segcount;
 
                /* copy over the array of links to bones in the chain (from tip 
to root) */
-               tree->chain = MEM_callocN(sizeof(bPoseChannel *) * segcount, 
"SplineIK Chain");
+               tree->chain = MEM_mallocN(sizeof(bPoseChannel *) * segcount, 
"SplineIK Chain");
                memcpy(tree->chain, pchanChain, sizeof(bPoseChannel *) * 
segcount);
 
                /* store reference to joint position array */

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