Commit: 5802d4531d46c99b1d7fb69f8b9ccb700505b414
Author: Lukas Tönne
Date:   Wed Oct 29 18:47:11 2014 +0100
Branches: master
https://developer.blender.org/rB5802d4531d46c99b1d7fb69f8b9ccb700505b414

Fix T42395: Stored "render data" in particles mismatches the particle
amount and crashes after Cycles render.

This is a hack to fix this, but at this point the system is hopelessly
broken anyway and no good fix other than total rewriting is possible.

===================================================================

M       source/blender/makesdna/DNA_particle_types.h
M       source/blender/makesrna/intern/rna_particle.c

===================================================================

diff --git a/source/blender/makesdna/DNA_particle_types.h 
b/source/blender/makesdna/DNA_particle_types.h
index a2a724b..dd25a49 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -293,7 +293,7 @@ typedef struct ParticleSystem {
        short vgroup[12], vg_neg, rt3;                  /* vertex groups, 
0==disable, 1==starting index */
 
        /* temporary storage during render */
-       void *renderdata;
+       struct ParticleRenderData *renderdata;
 
        /* point cache */
        struct PointCache *pointcache;
diff --git a/source/blender/makesrna/intern/rna_particle.c 
b/source/blender/makesrna/intern/rna_particle.c
index 1133113..47d8263 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -589,8 +589,14 @@ static void 
rna_ParticleSystem_set_resolution(ParticleSystem *particlesystem, Sc
                particle_system_update(scene, object, particlesystem);
        }
        else {
-               if (particlesystem->renderdata)
+               ParticleSystemModifierData *psmd = psys_get_modifier(object, 
particlesystem);
+               
+               if (particlesystem->renderdata) {
                        psys_render_restore(object, particlesystem);
+               }
+               
+               psmd->flag &= ~eParticleSystemFlag_psys_updated;
+               particle_system_update(scene, object, particlesystem);
        }
 }

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