Commit: 32a4b43dbcb552c91bf90372f4acf37f77cf5aaf
Author: Martin Felke
Date:   Sat Nov 1 17:10:18 2014 +0100
Branches: fracture_modifier
https://developer.blender.org/rB32a4b43dbcb552c91bf90372f4acf37f77cf5aaf

bugfix, convert to keyframed objects didnt work when escape was used to stop 
the simulation before

===================================================================

M       source/blender/editors/object/object_modifier.c

===================================================================

diff --git a/source/blender/editors/object/object_modifier.c 
b/source/blender/editors/object/object_modifier.c
index 6701b5d..8144b95 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -2720,8 +2720,11 @@ static bool 
convert_modifier_to_keyframes(FractureModifierData* fmd, Group* gr,
                float origmat[4][4];
                float origloc[3];
 
-               if (G.is_break)
+               if (fmd->frac_mesh->cancel == 1)
+               {
+                       fmd->frac_mesh->cancel = 0;
                        return true;
+               }
 
                ob_new = BKE_object_add(G.main, scene, OB_MESH);
                ob_new->parent = parent;
@@ -2822,7 +2825,12 @@ static void convert_free(void *customdata)
 static void convert_update(void *customdata)
 {
        FractureJob *fj = customdata;
+       FractureModifierData *fmd = fj->fmd;
        float progress;
+
+       if ((G.is_break) && (fmd->frac_mesh))
+               fmd->frac_mesh->cancel = 1;
+
        progress = (float)(BLI_countlist(&fj->gr->gobject)) / 
(float)(fj->total_progress);
        (*fj->progress) = progress;
 }
@@ -2847,6 +2855,9 @@ static void convert_startjob(void *customdata, short 
*stop, short *do_update, fl
        *do_update = true;
        *stop = 0;
 
+       if (fmd->frac_mesh)
+               fmd->frac_mesh->cancel = 0;
+
        convert_modifier_to_keyframes(fmd, gr, ob, scene, start, end);
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to