Commit: 25c7d552173bfbbc8df1d98685aaf8ebf974fe10
Author: Sergey Sharybin
Date:   Thu Nov 6 11:13:13 2014 +0100
Branches: depsgraph_refactor
https://developer.blender.org/rB25c7d552173bfbbc8df1d98685aaf8ebf974fe10

Depsgraph: Remove RNA call to rebuild the DAG

It is now should happen automatically from the scene update,
should be no need in manual tricks now.

===================================================================

M       source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/source/blender/makesrna/intern/rna_scene.c 
b/source/blender/makesrna/intern/rna_scene.c
index aa49221..5e5dfa8 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1560,16 +1560,6 @@ static char *rna_MeshStatVis_path(PointerRNA 
*UNUSED(ptr))
        return BLI_strdup("tool_settings.statvis");
 }
 
-#pragma message("DEPSGRAPH PORTING XXX: The depsgraph_rebuild function in 
scene RNA is temporary")
-static void rna_Scene_depsgraph_rebuild(Scene *scene, Main *bmain)
-{
-       if (scene->depsgraph)
-               DEG_graph_free(scene->depsgraph);
-       
-       scene->depsgraph = DEG_graph_new();
-       DEG_graph_build_from_scene(scene->depsgraph, bmain, scene);
-}
-
 /* note: without this, when Multi-Paint is activated/deactivated, the colors
  * will not change right away when multiple bones are selected, this function
  * is not for general use and only for the few cases where changing scene
@@ -5795,10 +5785,6 @@ void RNA_def_scene(BlenderRNA *brna)
        RNA_def_property_struct_type(prop, "Depsgraph");
        RNA_def_property_ui_text(prop, "Dependency Graph", "Dependencies in the 
scene data");
 
-       func = RNA_def_function(srna, "depsgraph_rebuild", 
"rna_Scene_depsgraph_rebuild");
-       RNA_def_function_flag(func, FUNC_USE_MAIN);
-       RNA_def_function_ui_description(func, "Rebuild the dependency graph");
-
        /* Nestled Data  */
        /* *** Non-Animated *** */
        RNA_define_animate_sdna(false);

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