Commit: c0ee2319846b91803a9794122b36bc5980ede442
Author: Sergey Sharybin
Date:   Wed Nov 12 15:32:03 2014 +0100
Branches: depsgraph_refactor
https://developer.blender.org/rBc0ee2319846b91803a9794122b36bc5980ede442

Depsgraph: Workaround for bone constraint targets

===================================================================

M       source/blender/depsgraph/intern/depsgraph_build_relations.cpp

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_build_relations.cpp 
b/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
index 3b75f93..4babe4d 100644
--- a/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
+++ b/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
@@ -401,8 +401,14 @@ void DepsgraphRelationBuilder::build_constraints(Scene 
*scene, ID *id, eDepsNode
                                }
                                else if ((ct->tar->type == OB_ARMATURE) && 
(ct->subtarget[0])) {
                                        /* bone */
+#if 0
                                        ComponentKey target_key(&ct->tar->id, 
DEPSNODE_TYPE_BONE, ct->subtarget);
                                        add_relation(target_key, 
constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+#else
+                                       /* TODO(sergey): Bones evaluation 
currently happens in the uber data update node.. */
+                                       ComponentKey target_key(&ct->tar->id, 
DEPSNODE_TYPE_GEOMETRY);
+                                       add_relation(target_key, 
constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
+#endif
                                }
                                else if (ELEM(ct->tar->type, OB_MESH, 
OB_LATTICE) && (ct->subtarget[0])) {
                                        /* vertex group */

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