Commit: 9ebe44bc9c56edbe4ad00287da5d61b53fd57f39
Author: Campbell Barton
Date:   Thu Nov 13 15:03:30 2014 +0100
Branches: master
https://developer.blender.org/rB9ebe44bc9c56edbe4ad00287da5d61b53fd57f39

Cleanup: cmake

===================================================================

M       CMakeLists.txt
M       intern/ghost/CMakeLists.txt
M       intern/locale/CMakeLists.txt

===================================================================

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 7999f9a..25182ef 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -354,7 +354,7 @@ mark_as_advanced(
        WITH_GL_PROFILE_ES20
 )
 
-if (WITH_GL_PROFILE_COMPAT)
+if(WITH_GL_PROFILE_COMPAT)
        set(WITH_GLU ON)
 else()
        set(WITH_GLU OFF)
@@ -378,14 +378,14 @@ endif()
 
 # By default we want to install to the directory we are compiling our 
executables
 # unless specified otherwise, which we currently do not allow
-IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
        if(MSVC)
-               set(CMAKE_INSTALL_PREFIX 
${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" 
FORCE )
+               set(CMAKE_INSTALL_PREFIX 
${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" 
FORCE)
        elseif(APPLE)
-               set(CMAKE_INSTALL_PREFIX 
${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" 
FORCE )
+               set(CMAKE_INSTALL_PREFIX 
${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" 
FORCE)
        else()
-               if (WITH_INSTALL_PORTABLE)
-                       set(CMAKE_INSTALL_PREFIX ${EXECUTABLE_OUTPUT_PATH} 
CACHE PATH "default install path" FORCE )
+               if(WITH_INSTALL_PORTABLE)
+                       set(CMAKE_INSTALL_PREFIX ${EXECUTABLE_OUTPUT_PATH} 
CACHE PATH "default install path" FORCE)
                endif()
        endif()
 endif()
@@ -1154,12 +1154,12 @@ elseif(WIN32)
                endif()
 
                # Add each of our libraries to our cmake_prefix_path so 
find_package() could work
-               FILE(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
-               FOREACH(child ${children})
-               IF(IS_DIRECTORY ${LIBDIR}/${child})
-                       LIST(APPEND CMAKE_PREFIX_PATH  ${LIBDIR}/${child})
-               ENDIF()
-               ENDFOREACH()
+               file(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
+               foreach(child ${children})
+               if(IS_DIRECTORY ${LIBDIR}/${child})
+                       list(APPEND CMAKE_PREFIX_PATH  ${LIBDIR}/${child})
+               endif()
+               endforeach()
 
                set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
                set(ZLIB_LIBRARIES ${LIBDIR}/zlib/lib/libz_st.lib)
@@ -1329,7 +1329,7 @@ elseif(WIN32)
                        set(Boost_USE_MULTITHREADED ON) # suffix -mt
                        set(Boost_USE_STATIC_LIBS ON) # suffix -s
                        find_package(Boost COMPONENTS date_time filesystem 
thread regex system ${boost_extra_libs})
-                       IF(NOT Boost_FOUND)
+                       if(NOT Boost_FOUND)
                                message(WARNING "USING HARDCODED boost 
locations")
                                set(BOOST ${LIBDIR}/boost)
                                set(BOOST_INCLUDE_DIR ${BOOST}/include)
@@ -2170,7 +2170,7 @@ elseif(WITH_GL_PROFILE_ES20)
 
                list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}")
 
-               if (NOT OPENGLES_LIBRARY)
+               if(NOT OPENGLES_LIBRARY)
                        message(FATAL_ERROR "To compile WITH_GL_EGL you need to 
set OPENGLES_LIBRARY to the file path of an OpenGL ES 2.0 library.")
                endif()
 
@@ -2196,7 +2196,7 @@ elseif(WITH_GL_PROFILE_ES20)
 
                        mark_as_advanced(D3DCOMPILER_DLL)
 
-                       if (D3DCOMPILER_DLL STREQUAL "")
+                       if(D3DCOMPILER_DLL STREQUAL "")
                                message(FATAL_ERROR "To compile WITH_GL_ANGLE 
you need to set D3DCOMPILER_DLL to the file path of a copy of the DirectX 
redistributable DLL file: D3DCompiler_46.dll")
                        endif()
 
@@ -2222,7 +2222,7 @@ if(WITH_GL_EGL)
 
                list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}" 
"${OPENGLES_EGL_LIBRARY}")
 
-               if (NOT OPENGLES_EGL_LIBRARY)
+               if(NOT OPENGLES_EGL_LIBRARY)
                        message(FATAL_ERROR "To compile WITH_GL_EGL you need to 
set OPENGLES_EGL_LIBRARY to the file path of an EGL library.")
                endif()
 
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index 6f30cec..3ce269c 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -152,7 +152,7 @@ elseif(APPLE AND NOT WITH_X11)
                intern/GHOST_WindowCocoa.h
        )
 
-       if (NOT WITH_GL_EGL)
+       if(NOT WITH_GL_EGL)
                list(APPEND SRC
                        intern/GHOST_ContextCGL.mm
 
@@ -192,7 +192,7 @@ elseif(WITH_X11)
                intern/GHOST_WindowX11.h
        )
 
-       if (NOT WITH_GL_EGL)
+       if(NOT WITH_GL_EGL)
                list(APPEND SRC
                        intern/GHOST_ContextGLX.cpp
 
@@ -272,7 +272,7 @@ elseif(WIN32)
                intern/GHOST_TaskbarWin32.h
        )
 
-       if (NOT WITH_GL_EGL)
+       if(NOT WITH_GL_EGL)
                list(APPEND SRC
                        intern/GHOST_ContextWGL.cpp
                                
diff --git a/intern/locale/CMakeLists.txt b/intern/locale/CMakeLists.txt
index 5d70c44..5d933f3 100644
--- a/intern/locale/CMakeLists.txt
+++ b/intern/locale/CMakeLists.txt
@@ -38,7 +38,9 @@ set(SRC
 
 if(APPLE)
        # Cocoa code to read the locale on OSX
-       list(APPEND SRC osx_user_locale.mm)
+       list(APPEND SRC
+               osx_user_locale.mm
+       )
 endif()
 
 if(WITH_HEADLESS)

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to