Commit: a39100cf1dacf6ca5518259956609e4d951e920e
Author: Joshua Leung
Date:   Sun Nov 16 22:16:01 2014 +1300
Branches: master
https://developer.blender.org/rBa39100cf1dacf6ca5518259956609e4d951e920e

Code cleanup - Typos and separating out assignment from for-loop header

===================================================================

M       source/blender/editors/space_graph/graph_draw.c

===================================================================

diff --git a/source/blender/editors/space_graph/graph_draw.c 
b/source/blender/editors/space_graph/graph_draw.c
index 1536809..466fe79 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -502,7 +502,7 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, 
FCurve *fcu, View2D *v2d
         *      which means that our curves can be as smooth as possible. 
However,
         *  this does mean that curves may not be fully accurate (i.e. if they 
have
         *  sudden spikes which happen at the sampling point, we may have 
problems).
-        *  Also, this may introduce lower performance on less densely detailed 
curves,'
+        *  Also, this may introduce lower performance on less densely detailed 
curves,
         *      though it is impossible to predict this from the modifiers!
         *
         *      If the automatically determined sampling frequency is likely to 
cause an infinite
@@ -525,12 +525,13 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, 
FCurve *fcu, View2D *v2d
         *        the displayed values appear correctly in the viewport
         */
        glBegin(GL_LINE_STRIP);
-
-       for (i = 0, n = (etime - stime) / samplefreq + 0.5f; i < n; ++i) {
+       
+       n = (etime - stime) / samplefreq + 0.5f;
+       for (i = 0; i < n; i++) {
                float ctime = stime + i * samplefreq;
                glVertex2f(ctime, evaluate_fcurve(fcu, ctime) * unitFac);
        }
-
+       
        glEnd();
        
        /* restore driver */

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