Commit: 90f3102f9c3ee8f6360d24e6ed47f4e9d028c976
Author: Thomas Dinges
Date:   Sun Nov 16 20:18:14 2014 +0100
Branches: master
https://developer.blender.org/rB90f3102f9c3ee8f6360d24e6ed47f4e9d028c976

Cycles Standalone: Updates for Volume sampling.

===================================================================

M       intern/cycles/app/cycles_xml.cpp

===================================================================

diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 9ce16d8..8e641b6 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -801,8 +801,17 @@ static void xml_read_shader(const XMLReadState& state, 
pugi::xml_node node)
 
        xml_read_string(&shader->name, node, "name");
        xml_read_bool(&shader->use_mis, node, "use_mis");
-       xml_read_bool(&shader->use_transparent_shadow, node, 
"use_transparent_shadow");
+
+       /* Volume */
        xml_read_bool(&shader->heterogeneous_volume, node, 
"heterogeneous_volume");
+       xml_read_int(&shader->volume_interpolation_method, node, 
"volume_interpolation_method");
+
+       if(xml_equal_string(node, "volume_sampling_method", "distance"))
+               shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
+       else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
+               shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
+       else if(xml_equal_string(node, "volume_sampling_method", 
"multiple_importance"))
+               shader->volume_sampling_method = 
VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
 
        xml_read_shader_graph(state, shader, node);
        state.scene->shaders.push_back(shader);

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