Commit: c07241dd186bdf197ade384aa35d23111b1af94b
Author: Sergey Sharybin
Date:   Tue Nov 18 14:21:46 2014 +0100
Branches: master
https://developer.blender.org/rBc07241dd186bdf197ade384aa35d23111b1af94b

Cycles: Add logging to blender curve segment exporting

===================================================================

M       intern/cycles/blender/blender_curves.cpp

===================================================================

diff --git a/intern/cycles/blender/blender_curves.cpp 
b/intern/cycles/blender/blender_curves.cpp
index 8cfaea5..f010a24 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -25,6 +25,7 @@
 #include "blender_util.h"
 
 #include "util_foreach.h"
+#include "util_logging.h"
 
 CCL_NAMESPACE_BEGIN
 
@@ -555,6 +556,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, 
ParticleCurveData *CData, int resol
 
 void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
 {
+       VLOG(1) << "Exporting curve segments for mesh " << mesh->name;
        int num_keys = 0;
        int num_curves = 0;
 
@@ -623,12 +625,16 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, 
ParticleCurveData *CData)
 
 static void ExportCurveSegmentsMotion(Scene *scene, Mesh *mesh, 
ParticleCurveData *CData, int time_index)
 {
+       VLOG(1) << "Exporting curve motion segments for mesh " << mesh->name
+               << ", time index " << time_index;
+
        /* find attribute */
        Attribute *attr_mP = 
mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
        bool new_attribute = false;
 
        /* add new attribute if it doesn't exist already */
        if(!attr_mP) {
+               VLOG(1) << "Creating new motion vertex position attribute";
                attr_mP = 
mesh->curve_attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
                new_attribute = true;
        }
@@ -675,9 +681,12 @@ static void ExportCurveSegmentsMotion(Scene *scene, Mesh 
*mesh, ParticleCurveDat
        if(new_attribute) {
                if(i != numkeys || !have_motion) {
                        /* no motion, remove attributes again */
+                       VLOG(1) << "No motion, removing attribute";
                        
mesh->curve_attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
                }
                else if(time_index > 0) {
+                       VLOG(1) << "Filling in new motion vertex position for 
time_index"
+                               << time_index;
                        /* motion, fill up previous steps that we might have 
skipped because
                         * they had no motion, but we need them anyway now */
                        for(int step = 0; step < time_index; step++) {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to