Commit: 896ee44ed6cc1a53aeaed50b5a2cd6c147fc6353
Author: Antony Riakiotakis
Date:   Wed Nov 19 15:28:10 2014 +0100
Branches: wiggly-widgets
https://developer.blender.org/rB896ee44ed6cc1a53aeaed50b5a2cd6c147fc6353

Borrow transform system interaction: When arrow direction has direction
close to view direction, use up/down movement of mouse to calculate
offset.

===================================================================

M       source/blender/windowmanager/intern/wm_generic_widgets.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_generic_widgets.c 
b/source/blender/windowmanager/intern/wm_generic_widgets.c
index 1c7ece1..993c4cc 100644
--- a/source/blender/windowmanager/intern/wm_generic_widgets.c
+++ b/source/blender/windowmanager/intern/wm_generic_widgets.c
@@ -169,7 +169,7 @@ static void widget_arrow_get_final_pos(struct wmWidget 
*widget, float pos[3])
        add_v3_v3(pos, arrow->widget.origin);
 }
 
-static void arrow_draw_geom(ArrowWidget *arrow, bool select, bool highlight)
+static void arrow_draw_geom(ArrowWidget *arrow, bool select)
 {
        if (arrow->style & UI_ARROW_STYLE_CROSS) {
                glPushAttrib(GL_ENABLE_BIT);
@@ -217,7 +217,7 @@ static void arrow_draw_intern(ArrowWidget *arrow, bool 
select, bool highlight)
        else
                glColor4fv(arrow->color);
 
-       arrow_draw_geom(arrow, select, highlight);
+       arrow_draw_geom(arrow, select);
 
        glPopMatrix();
 
@@ -233,7 +233,7 @@ static void arrow_draw_intern(ArrowWidget *arrow, bool 
select, bool highlight)
 
                glEnable(GL_BLEND);
                glColor4f(0.5f, 0.5f, 0.5f, 0.5f);
-               arrow_draw_geom(arrow, select, highlight);
+               arrow_draw_geom(arrow, select);
 
                glDisable(GL_BLEND);
 
@@ -268,28 +268,43 @@ static int widget_arrow_handler(struct bContext *C, const 
struct wmEvent *event,
        float dir_2d[2], dir2d_final[2];
        float fac, zfac;
        float facdir = 1.0f;
-       bool flip;
+       bool use_vertical = false;
 
        copy_v3_v3(orig_origin, data->orig_origin);
        orig_origin[3] = 1.0f;
        add_v3_v3v3(offset, orig_origin, arrow->direction);
        offset[3] = 1.0f;
 
-       zfac = ED_view3d_calc_zfac(rv3d, orig_origin, &flip);
-
-       if (flip)
-               zfac *= -1.0;
-
-       /* multiply to projection space */
-       mul_m4_v4(rv3d->persmat, orig_origin);
-       mul_m4_v4(rv3d->persmat, offset);
-
-       mul_v4_fl(orig_origin, 1.0f/orig_origin[3]);
-       mul_v4_fl(offset, 1.0f/offset[3]);
-       sub_v2_v2v2(dir_2d, offset, orig_origin);
-       dir_2d[0] *= ar->winx;
-       dir_2d[1] *= ar->winy;
-       normalize_v2(dir_2d);
+       /* calculate view vector */
+       if (rv3d->is_persp) {
+               sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
+       }
+       else {
+               copy_v3_v3(viewvec, rv3d->viewinv[2]);
+       }
+       normalize_v3(viewvec);
+
+       zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
+
+       /* first determine if view vector is really close to the direction. If 
it is, we use vertical movement to determine offset,
+        * just like transform system does */
+       if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->direction))) > 5.0f) {
+               /* multiply to projection space */
+               mul_m4_v4(rv3d->persmat, orig_origin);
+               mul_v4_fl(orig_origin, 1.0f/orig_origin[3]);
+               mul_m4_v4(rv3d->persmat, offset);
+               mul_v4_fl(offset, 1.0f/offset[3]);
+
+               sub_v2_v2v2(dir_2d, offset, orig_origin);
+               dir_2d[0] *= ar->winx;
+               dir_2d[1] *= ar->winy;
+               normalize_v2(dir_2d);
+       }
+       else {
+               dir_2d[0] = 0.0f;
+               dir_2d[1] = 1.0f;
+               use_vertical = true;
+       }
 
        /* find mouse difference */
        m_diff[0] = event->mval[0] - data->orig_mouse[0];
@@ -302,7 +317,7 @@ static int widget_arrow_handler(struct bContext *C, const 
struct wmEvent *event,
 
        add_v3_v3v3(orig_origin, offset, data->orig_origin);
 
-       /* calculate view vector */
+       /* calculate view vector for the new position */
        if (rv3d->is_persp) {
                sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
        }
@@ -310,13 +325,19 @@ static int widget_arrow_handler(struct bContext *C, const 
struct wmEvent *event,
                copy_v3_v3(viewvec, rv3d->viewinv[2]);
        }
 
-       /* now find a plane parallel to the view vector so we can intersect 
with the arrow direction */
-       cross_v3_v3v3(tangent, viewvec, offset);
-       cross_v3_v3v3(plane, tangent, viewvec);
-       fac = dot_v3v3(plane, offset) / dot_v3v3(arrow->direction, plane);
+       normalize_v3(viewvec);
+       if (!use_vertical) {
+               /* now find a plane parallel to the view vector so we can 
intersect with the arrow direction */
+               cross_v3_v3v3(tangent, viewvec, offset);
+               cross_v3_v3v3(plane, tangent, viewvec);
+               fac = dot_v3v3(plane, offset) / dot_v3v3(arrow->direction, 
plane);
 
-       facdir = (fac < 0.0) ? -1.0 : 1.0;
-       mul_v3_v3fl(offset, arrow->direction, fac);
+               facdir = (fac < 0.0) ? -1.0 : 1.0;
+               mul_v3_v3fl(offset, arrow->direction, fac);
+       }
+       else {
+               facdir = (m_diff[1] < 0.0) ? -1.0 : 1.0;
+       }
 
        /* set the property for the operator and call its modal function */
        if (op && widget->propname) {

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