Commit: 4878444ce70e51a064feda721110cbc9e38f4ea8
Author: Antony Riakiotakis
Date:   Thu Nov 20 15:26:58 2014 +0100
Branches: master
https://developer.blender.org/rB4878444ce70e51a064feda721110cbc9e38f4ea8

Fix T42647, vertex and weight painting mode do not display solid shaded
when VBOs is off.

===================================================================

M       source/blender/editors/space_view3d/drawmesh.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawmesh.c 
b/source/blender/editors/space_view3d/drawmesh.c
index fa9ba23..7334afe 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1189,7 +1189,7 @@ void draw_mesh_paint_weight_faces(DerivedMesh *dm, const 
bool use_light,
        }
 
        dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, 
GPU_enable_material, NULL, user_data,
-                           DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+                           DM_DRAW_USE_COLORS);
 
        if (use_light) {
                draw_mesh_paint_light_end();
@@ -1206,12 +1206,11 @@ void draw_mesh_paint_vcolor_faces(DerivedMesh *dm, 
const bool use_light,
 
        if (me->mloopcol) {
                dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, 
user_data,
-                                   DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+                                   DM_DRAW_USE_COLORS);
        }
        else {
                glColor3f(1.0f, 1.0f, 1.0f);
-               dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, 
user_data,
-                                   DM_DRAW_ALWAYS_SMOOTH);
+               dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, 
user_data, 0);
        }
 
        if (use_light) {

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