Commit: bc637d0e1a74c2fd18b8ba94e155a8017c6ddddf
Author: Lukas Tönne
Date:   Mon Nov 17 19:44:42 2014 +0100
Branches: gooseberry
https://developer.blender.org/rBbc637d0e1a74c2fd18b8ba94e155a8017c6ddddf

Randomness factor for hair bending stiffness.

This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)

===================================================================

M       release/scripts/startup/bl_ui/properties_particle.py
M       source/blender/blenkernel/BKE_cloth.h
M       source/blender/blenkernel/intern/cloth.c
M       source/blender/blenkernel/intern/particle_system.c
M       source/blender/blenloader/intern/readfile.c
M       source/blender/makesdna/DNA_modifier_types.h
M       source/blender/makesdna/DNA_particle_types.h
M       source/blender/makesrna/intern/rna_particle.c
M       source/blender/modifiers/intern/MOD_cloth.c
M       source/blender/physics/intern/BPH_mass_spring.cpp

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_particle.py 
b/release/scripts/startup/bl_ui/properties_particle.py
index 0bb779a..68df664 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -292,8 +292,10 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, 
Panel):
         col = split.column()
         col.label(text="Structure")
         col.prop(cloth, "mass")
-        sub = col.row(align=True)
-        sub.prop(cloth, "bending_stiffness", text="Stiffness")
+        sub = col.column(align=True)
+        subsub = sub.row(align=True)
+        subsub.prop(cloth, "bending_stiffness", text="Stiffness")
+        subsub.prop(psys.settings, "bending_random", text="Random")
         sub.prop(cloth, "bending_damping", text="Damping")
         # XXX has no noticable effect with stiff hair structure springs
         #col.prop(cloth, "spring_damping", text="Damping")
diff --git a/source/blender/blenkernel/BKE_cloth.h 
b/source/blender/blenkernel/BKE_cloth.h
index f09bf03..527d6c1 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -65,11 +65,12 @@ struct PartDeflect;
 #define CLOTH_VERT_FLAG_NOSELFCOLL  2 /* vertex NOT used for self collisions */
 #define CLOTH_VERT_FLAG_EXCLUDE     4 /* exclude vertex from the simulation */
 
-typedef struct ClothHairRoot {
+typedef struct ClothHairData {
        float loc[3];
        float rot[3][3];
        float rest_target[3]; /* rest target direction for each segment */
-} ClothHairRoot;
+       float bending_stiffness;
+} ClothHairData;
 
 typedef struct ClothSolverResult {
        int status;
diff --git a/source/blender/blenkernel/intern/cloth.c 
b/source/blender/blenkernel/intern/cloth.c
index eaf65bc..78abf7b 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1082,15 +1082,15 @@ static void 
cloth_update_bending_targets(ClothModifierData *clmd)
        prev_mn = -1;
        for (search = cloth->springs; search; search = search->next) {
                ClothSpring *spring = search->link;
-               ClothHairRoot *hair_ij, *hair_kl;
+               ClothHairData *hair_ij, *hair_kl;
                bool is_root = spring->kl != prev_mn;
                
                if (spring->type != CLOTH_SPRING_TYPE_BENDING_ANG) {
                        continue;
                }
                
-               hair_ij = &clmd->roots[spring->ij];
-               hair_kl = &clmd->roots[spring->kl];
+               hair_ij = &clmd->hairdata[spring->ij];
+               hair_kl = &clmd->hairdata[spring->kl];
                if (is_root) {
                        /* initial hair frame from root orientation */
                        copy_m3_m3(hair_frame, hair_ij->rot);
@@ -1154,15 +1154,15 @@ static void 
cloth_update_bending_rest_targets(ClothModifierData *clmd)
        prev_mn = -1;
        for (search = cloth->springs; search; search = search->next) {
                ClothSpring *spring = search->link;
-               ClothHairRoot *hair_ij, *hair_kl;
+               ClothHairData *hair_ij, *hair_kl;
                bool is_root = spring->kl != prev_mn;
                
                if (spring->type != CLOTH_SPRING_TYPE_BENDING_ANG) {
                        continue;
                }
                
-               hair_ij = &clmd->roots[spring->ij];
-               hair_kl = &clmd->roots[spring->kl];
+               hair_ij = &clmd->hairdata[spring->ij];
+               hair_kl = &clmd->hairdata[spring->kl];
                if (is_root) {
                        /* initial hair frame from root orientation */
                        copy_m3_m3(hair_frame, hair_ij->rot);
@@ -1208,6 +1208,16 @@ static void cloth_update_springs( ClothModifierData 
*clmd )
                else if (spring->type == CLOTH_SPRING_TYPE_BENDING) {
                        spring->stiffness = 
(cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 
2.0f;
                }
+               else if (spring->type == CLOTH_SPRING_TYPE_BENDING_ANG) {
+                       ClothVertex *v1 = &cloth->verts[spring->ij];
+                       ClothVertex *v2 = &cloth->verts[spring->kl];
+                       if (clmd->hairdata) {
+                               /* copy extra hair data to generic cloth 
vertices */
+                               v1->bend_stiff = 
clmd->hairdata[spring->ij].bending_stiffness;
+                               v2->bend_stiff = 
clmd->hairdata[spring->kl].bending_stiffness;
+                       }
+                       spring->stiffness = (v1->bend_stiff + v2->bend_stiff) / 
2.0f;
+               }
                else if (spring->type == CLOTH_SPRING_TYPE_GOAL) {
                        /* Warning: Appending NEW goal springs does not work 
because implicit solver would need reset! */
 
diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index 3e0add8..3fc7185 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3108,11 +3108,12 @@ bool psys_hair_update_preview(ParticleSimulationData 
*sim)
 #endif
 }
 
-static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, 
int totedge, DerivedMesh **r_dm, ClothHairRoot **r_roots)
+static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, 
int totedge, DerivedMesh **r_dm, ClothHairData **r_hairdata)
 {
        ParticleSystem *psys = sim->psys;
+       ParticleSettings *part = psys->part;
        DerivedMesh *dm;
-       ClothHairRoot *roots;
+       ClothHairData *hairdata;
        MVert *mvert;
        MEdge *medge;
        MDeformVert *dvert;
@@ -3133,9 +3134,9 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
        medge = CDDM_get_edges(dm);
        dvert = DM_get_vert_data_layer(dm, CD_MDEFORMVERT);
        
-       roots = *r_roots;
-       if (!roots) {
-               *r_roots = roots = MEM_mallocN(sizeof(ClothHairRoot) * 
totpoint, "hair roots");
+       hairdata = *r_hairdata;
+       if (!hairdata) {
+               *r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * 
totpoint, "hair data");
        }
        
        /* calculate maximum segment length */
@@ -3156,6 +3157,7 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
        hair_index = 1;
        LOOP_PARTICLES {
                float root_mat[4][4];
+               float bending_stiffness;
                bool use_hair;
                
                pa->hair_index = hair_index;
@@ -3165,8 +3167,10 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
                mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
                normalize_m4(root_mat);
                
+               bending_stiffness = 1.0f - part->bending_random * 
psys_frand(psys, p + 666);
+               
                for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
-                       ClothHairRoot *root;
+                       ClothHairData *hair;
                        float *co, *co_next;
                        
                        if (shapekey) {
@@ -3181,9 +3185,11 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
                        
                        /* create fake root before actual root to resist 
bending */
                        if (k==0) {
-                               root = &psys->clmd->roots[pa->hair_index - 1];
-                               copy_v3_v3(root->loc, root_mat[3]);
-                               copy_m3_m4(root->rot, root_mat);
+                               hair = &psys->clmd->hairdata[pa->hair_index - 
1];
+                               copy_v3_v3(hair->loc, root_mat[3]);
+                               copy_m3_m4(hair->rot, root_mat);
+                               
+                               hair->bending_stiffness = bending_stiffness;
                                
                                add_v3_v3v3(mvert->co, co, co);
                                sub_v3_v3(mvert->co, co_next);
@@ -3205,9 +3211,11 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
                        }
                        
                        /* store root transform in cloth data */
-                       root = &psys->clmd->roots[pa->hair_index + k];
-                       copy_v3_v3(root->loc, root_mat[3]);
-                       copy_m3_m4(root->rot, root_mat);
+                       hair = &psys->clmd->hairdata[pa->hair_index + k];
+                       copy_v3_v3(hair->loc, root_mat[3]);
+                       copy_m3_m4(hair->rot, root_mat);
+                       
+                       hair->bending_stiffness = bending_stiffness;
                        
                        copy_v3_v3(mvert->co, co);
                        mul_m4_v3(hairmat, mvert->co);
@@ -3239,12 +3247,12 @@ static void hair_create_input_dm(ParticleSimulationData 
*sim, int totpoint, int
 }
 
 #ifdef USE_PARTICLE_PREVIEW
-static void hair_deform_preview_curve(ParticleSystem *psys, ParticleData *pa, 
float (*deformedVerts)[3], ClothHairRoot *roots)
+static void hair_deform_preview_curve(ParticleSystem *psys, ParticleData *pa, 
float (*deformedVerts)[3], ClothHairData *hairdata)
 {
        ParticleData *particles = psys->particles;
        HairKey *hkey;
        float (*vert)[3];
-       ClothHairRoot *root;
+       ClothHairData *root;
        int k;
        float totlen, norm;
        
@@ -3262,7 +3270,7 @@ static void hair_deform_preview_curve(ParticleSystem 
*psys, ParticleData *pa, fl
        totlen = 0.0f;
        hkey = pa->hair;
        vert = deformedVerts + pa->hair_index;
-       root = roots + pa->hair_index;
+       root = hairdata + pa->hair_index;
        for (k = 0; k < pa->totkey; ++k, ++hkey, ++vert, ++root) {
                float param;
                int w;
@@ -3276,7 +3284,7 @@ static void hair_deform_preview_curve(ParticleSystem 
*psys, ParticleData *pa, fl
                for (w = 0; w < 4; ++w) {
                        ParticleData *blend_pa;
                        float (*blend_vert)[3];
-                       ClothHairRoot *blend_root;
+                       ClothHairData *blend_hair;
                        float blend_key, blend_factor;
                        int blend_totkey, blend_index;
                        float co[3];
@@ -3301,18 +3309,18 @@ static void hair_deform_preview_curve(ParticleSystem 
*psys, ParticleData *pa, fl
                         * use it here to map to output mvert index
                         */
                        blend_vert = deformedVerts + blend_pa->hair_index + 
blend_index;
-                       blend_root = roots + blend_pa->hair_index + blend_index;
+                       blend_hair = hairdata + blend_pa->hair_index + 
blend_index;
                        
                        interp_v3_v3v3(co, blend_vert[0], blend_vert[1], 
blend_factor);
                        
                        /* transform parent vector from world to root space, 
then back into root space of the blended hair */
-                       sub_v3_v3(co, blend_root->loc);
+                       sub_v3_v3(co, blend_hair->loc);
                        /* note: rotation transform disabled, this does not 
work nicely with global force directions (gravity, wind etc.)
                         * these forces would also get rotated, giving movement 
in a different direction than the force would actually incur.
                         * would have to split internal (stretch, bend) and 
external forces somehow to make this plausible
                         */
 #if 0
-                       mul_transposed_m3_v3(blend_root->rot, co);
+                       mul_transposed_m3_v3(blend_hair->rot, co);
                        mul_m3_v3(root->rot, co);
 #endif
                        add_v3_v3(co, root->loc);
@@ -3322,7 +3330,7 @@ static void hair_deform_preview_curve(ParticleSystem 
*psys, ParticleData *pa, fl
        }
 }
 
-static void hair_deform_preview_hairs(ParticleSimulationData *sim, float 
(*deformedVerts)[3], ClothHairRoot *roots)
+static void hair_deform_preview_hairs(ParticleSimulationData *sim, float 
(*deformedVerts)[3], ClothHairData *roots)
 {
        ParticleSystem *psys = sim->psys;
        ParticleData *pa;
@@ -3379,14 +3387,14 @@ static void do_hair_dynamics(ParticleSimulationData 
*sim)
                }
        }
        
-       if (!psys->hair_in_dm || !psys->clmd->roots || realloc_roots) {
-               if (psys->clmd->roots) {
-                       MEM_freeN(psys->clmd->roots);
-                       psys->clmd->root

@@ Diff output truncated at 10240 characters. @@

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