Commit: fab16ef5d68ade732edd89d430781483fb59a364
Author: Martin Felke
Date: Wed Dec 17 21:00:28 2014 +0100
Branches: fracture_modifier
https://developer.blender.org/rBfab16ef5d68ade732edd89d430781483fb59a364
windows crash fix: material name had incorrect length
===================================================================
M source/blender/modifiers/intern/MOD_fracture.c
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_fracture.c
b/source/blender/modifiers/intern/MOD_fracture.c
index efd53f8..dec093f 100644
--- a/source/blender/modifiers/intern/MOD_fracture.c
+++ b/source/blender/modifiers/intern/MOD_fracture.c
@@ -950,7 +950,7 @@ static void do_fracture(FractureModifierData *fracmd,
ShardID id, Object *obj, D
short* totmat = give_totcolp(obj);
- BLI_strncpy(name, obj->id.name + 2,
strlen(obj->id.name) - 1);
+ BLI_strncpy(name, obj->id.name + 2,
strlen(obj->id.name));
if (*totmat == 0)
{
/*create both materials*/
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