Commit: de0b9f34d7c6a5a3ec34d6762ac50ae1a872e37d
Author: Antony Riakiotakis
Date:   Thu Dec 18 16:28:29 2014 +0100
Branches: master
https://developer.blender.org/rBde0b9f34d7c6a5a3ec34d6762ac50ae1a872e37d

Flood fill in projection painting does not do bounds checking anymore.

It should now fill the whole mesh with color even if parts of it are
outside the screen - still need to be in fron of the camera though.

Thanks @Campbell for the trick :)

===================================================================

M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 285c6a6..e9c03d6 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3087,7 +3087,7 @@ static void project_paint_begin(ProjPaintState *ps)
 
                invert_m4_m4(ps->ob->imat, ps->ob->obmat);
 
-               if (ps->source == PROJ_SRC_VIEW) {
+               if (ELEM(ps->source, PROJ_SRC_VIEW, PROJ_SRC_VIEW_FILL)) {
                        /* normal drawing */
                        ps->winx = ps->ar->winx;
                        ps->winy = ps->ar->winy;
@@ -3225,7 +3225,7 @@ static void project_paint_begin(ProjPaintState *ps)
                CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + 
diameter));
 #endif
        }
-       else { /* re-projection, use bounds */
+       else if (ps->source != PROJ_SRC_VIEW_FILL) { /* re-projection, use 
bounds */
                ps->screenMin[0] = 0;
                ps->screenMax[0] = (float)(ps->winx);
 
@@ -3421,8 +3421,8 @@ static void project_paint_begin(ProjPaintState *ps)
 
 #ifdef PROJ_DEBUG_WINCLIP
                        /* ignore faces outside the view */
-                       if (
-                           (v1coSS[0] < ps->screenMin[0] &&
+                       if ((ps->source != PROJ_SRC_VIEW_FILL) &&
+                           ((v1coSS[0] < ps->screenMin[0] &&
                             v2coSS[0] < ps->screenMin[0] &&
                             v3coSS[0] < ps->screenMin[0] &&
                             (mf->v4 && v4coSS[0] < ps->screenMin[0])) ||
@@ -3440,7 +3440,7 @@ static void project_paint_begin(ProjPaintState *ps)
                            (v1coSS[1] > ps->screenMax[1] &&
                             v2coSS[1] > ps->screenMax[1] &&
                             v3coSS[1] > ps->screenMax[1] &&
-                            (mf->v4 && v4coSS[1] > ps->screenMax[1]))
+                            (mf->v4 && v4coSS[1] > ps->screenMax[1])))
                            )
                        {
                                continue;
@@ -4620,7 +4620,7 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, 
const float mouse[2], int m
 
        paint_brush_init_tex(ps->brush);
 
-       ps->source = PROJ_SRC_VIEW;
+       ps->source = (ps->tool == PAINT_TOOL_FILL) ? PROJ_SRC_VIEW_FILL : 
PROJ_SRC_VIEW;
 
        if (ps->ob == NULL || !(ps->ob->lay & ps->v3d->lay)) {
                MEM_freeN(ps);
@@ -4643,10 +4643,6 @@ void *paint_proj_new_stroke(bContext *C, Object *ob, 
const float mouse[2], int m
 
        paint_proj_begin_clone(ps, mouse);
 
-       /* special full screen draw mode for fill tool */
-       if (ps->tool == PAINT_TOOL_FILL)
-               ps->source = PROJ_SRC_VIEW_FILL;
-
        return ps;
 }

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