Commit: e53b6d8a2dceb1b7bbd6518af673a6913732dcb4
Author: Lukas Tönne
Date:   Fri Dec 5 14:48:37 2014 +0100
Branches: hair_immediate_fixes
https://developer.blender.org/rBe53b6d8a2dceb1b7bbd6518af673a6913732dcb4

Fixed lib-linking for hair edit settings brush and object pointers.

===================================================================

M       source/blender/blenloader/intern/readfile.c

===================================================================

diff --git a/source/blender/blenloader/intern/readfile.c 
b/source/blender/blenloader/intern/readfile.c
index cc881ee..1262b5c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5267,6 +5267,14 @@ static void lib_link_scene(FileData *fd, Main *main)
                        
                        sce->toolsettings->particle.shape_object = 
newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
                        
+                       {
+                               HairEditSettings *hair_edit = 
&sce->toolsettings->hair_edit;
+                               if (hair_edit->brush)
+                                       hair_edit->brush = newlibadr(fd, 
sce->id.lib, hair_edit->brush);
+                               if (hair_edit->shape_object)
+                                       hair_edit->shape_object = newlibadr(fd, 
sce->id.lib, hair_edit->shape_object);
+                       }
+                       
                        for (base = sce->base.first; base; base = next) {
                                next = base->next;
                                
@@ -5504,7 +5512,8 @@ static void direct_link_scene(FileData *fd, Scene *sce)
                sce->toolsettings->particle.paintcursor = NULL;
                sce->toolsettings->particle.scene = NULL;
                sce->toolsettings->particle.object = NULL;
-
+               sce->toolsettings->hair_edit.paint_cursor = NULL;
+               
                /* in rare cases this is needed, see [#33806] */
                if (sce->toolsettings->vpaint) {
                        sce->toolsettings->vpaint->vpaint_prev = NULL;

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