Commit: 01c187fb93cb66244c8edcbb18c8e952c782a9fc
Author: Dotsnov Valentin
Date:   Wed Dec 31 13:29:38 2014 +0100
Branches: master
https://developer.blender.org/rB01c187fb93cb66244c8edcbb18c8e952c782a9fc

Gamma node support for Blender Internal

Patch by Blend4Web Team, thanks!

Reviewers: psy-fi

Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin

Differential Revision: https://developer.blender.org/D899

===================================================================

M       release/scripts/startup/nodeitems_builtins.py
M       source/blender/makesrna/RNA_access.h
M       source/blender/nodes/shader/nodes/node_shader_gamma.c

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py 
b/release/scripts/startup/nodeitems_builtins.py
index 8c2476b..1590bd4 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -150,6 +150,7 @@ shader_node_categories = [
         NodeItem("ShaderNodeRGBCurve"),
         NodeItem("ShaderNodeInvert"),
         NodeItem("ShaderNodeHueSaturation"),
+        NodeItem("ShaderNodeGamma"),
         ]),
     ShaderOldNodeCategory("SH_OP_VECTOR", "Vector", items=[
         NodeItem("ShaderNodeNormal"),
diff --git a/source/blender/makesrna/RNA_access.h 
b/source/blender/makesrna/RNA_access.h
index f0582b3..0a1eb10 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -505,6 +505,7 @@ extern StructRNA RNA_ShaderNodeMaterial;
 extern StructRNA RNA_ShaderNodeMath;
 extern StructRNA RNA_ShaderNodeMixRGB;
 extern StructRNA RNA_ShaderNodeNormal;
+extern StructRNA RNA_ShaderNodeGamma;
 extern StructRNA RNA_ShaderNodeOutput;
 extern StructRNA RNA_ShaderNodeScript;
 extern StructRNA RNA_ShaderNodeRGB;
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c 
b/source/blender/nodes/shader/nodes/node_shader_gamma.c
index 9956fd7..503fe03 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.c
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c
@@ -41,6 +41,18 @@ static bNodeSocketTemplate sh_node_gamma_out[] = {
        {       -1, 0, ""       }
 };
 
+static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), 
bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, 
bNodeStack **out)
+{
+       float col[3];
+       float gamma;
+       nodestack_get_vec(col, SOCK_VECTOR, in[0]);
+       nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
+
+       out[0]->vec[0] = col[0] > 0.0 ? pow(col[0], gamma) : col[0];
+       out[0]->vec[1] = col[1] > 0.0 ? pow(col[1], gamma) : col[1];
+       out[0]->vec[2] = col[2] > 0.0 ? pow(col[2], gamma) : col[2];
+}
+
 static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), 
bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 {
        return GPU_stack_link(mat, "node_gamma", in, out);
@@ -51,10 +63,11 @@ void register_node_type_sh_gamma(void)
        static bNodeType ntype;
        
        sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 
0);
-       node_type_compatibility(&ntype, NODE_NEW_SHADING);
+       node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING);
        node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
        node_type_init(&ntype, NULL);
        node_type_storage(&ntype, "", NULL, NULL);
+       node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma);
        node_type_gpu(&ntype, node_shader_gpu_gamma);
        
        nodeRegisterType(&ntype);

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