Commit: 6611b40746035571f9b04e10267bc7f2cc57f4e2
Author: Sergey Sharybin
Date: Wed Dec 31 21:16:45 2014 +0500
Branches: depsgraph_refactor
https://developer.blender.org/rB6611b40746035571f9b04e10267bc7f2cc57f4e2
Depsgraph: Nodes visibility was flushing in the wrong direction
TODO: Moving objects around between layers should flush node layers.
===================================================================
M source/blender/depsgraph/intern/depsgraph_build.cpp
===================================================================
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cpp
b/source/blender/depsgraph/intern/depsgraph_build.cpp
index 91d77cb..25cc073 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cpp
+++ b/source/blender/depsgraph/intern/depsgraph_build.cpp
@@ -468,15 +468,15 @@ static void deg_graph_flush_node_layers(Depsgraph *graph)
else {
stack.pop();
IDDepsNode *id_node = node->owner->owner;
- for (OperationDepsNode::Relations::const_iterator
it_rel = node->inlinks.begin();
- it_rel != node->inlinks.end();
+ for (OperationDepsNode::Relations::const_iterator
it_rel = node->outlinks.begin();
+ it_rel != node->outlinks.end();
++it_rel)
{
DepsRelation *rel = *it_rel;
- if (rel->from->type == DEPSNODE_TYPE_OPERATION)
{
- OperationDepsNode *from =
(OperationDepsNode *)rel->from;
- IDDepsNode *id_from =
from->owner->owner;
- id_node->layers |= id_from->layers;
+ if (rel->to->type == DEPSNODE_TYPE_OPERATION) {
+ OperationDepsNode *to =
(OperationDepsNode *)rel->to;
+ IDDepsNode *id_to = to->owner->owner;
+ id_node->layers |= id_to->layers;
}
}
}
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