Commit: f4f302dd8175a37ac1c24685f762ff7dd1022196
Author: Joshua Leung
Date:   Fri Jan 2 17:13:14 2015 +1300
Branches: depsgraph_refactor
https://developer.blender.org/rBf4f302dd8175a37ac1c24685f762ff7dd1022196

Depsgraph Fix: build_animdata() for relations was already called for obdata, so 
no need to repeat in build_rig()

===================================================================

M       source/blender/depsgraph/intern/depsgraph_build_relations.cpp

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_build_relations.cpp 
b/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
index 81dfbec..d0da529 100644
--- a/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
+++ b/source/blender/depsgraph/intern/depsgraph_build_relations.cpp
@@ -1033,15 +1033,9 @@ void 
DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
 /* Pose/Armature Bones Graph */
 void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
 {
-       bArmature *arm = (bArmature *)ob->data;
-       
        /* Armature-Data */
        // TODO: selection status?
        
-       /* animation and/or drivers linking posebones to base-armature used to 
define them */
-       // TODO: we need a bit of an exception here to redirect drivers to 
posebones?
-       build_animdata(&arm->id);
-       
        /* attach links between pose operations */
        OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, 
DEG_OPCODE_POSE_INIT);
        OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, 
DEG_OPCODE_POSE_DONE);

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