Commit: bf169d6ca606bfb99ffa9cc831c73d2c4bdeda05
Author: Campbell Barton
Date: Fri Jan 2 17:12:39 2015 +1100
Branches: master
https://developer.blender.org/rBbf169d6ca606bfb99ffa9cc831c73d2c4bdeda05
Fix T43066: Joystick broken in GE since 2.73rc
Caused by move to SDL2, fix thanks to jensverwiebe.
===================================================================
M source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
===================================================================
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 765f056..e3bc409 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -111,7 +111,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex
)
char *videodriver = getenv("SDL_VIDEODRIVER");
BLI_setenv("SDL_VIDEODRIVER", "dummy");
- int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK |
SDL_INIT_VIDEO) != -1 );
+ int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1 );
BLI_setenv("SDL_VIDEODRIVER", videodriver);
# endif
@@ -156,11 +156,7 @@ void SCA_Joystick::ReleaseInstance()
/* The video subsystem is required for joystick input to work.
However,
* when GHOST is running under SDL, video is freed elsewhere.
* Do this once only. */
-# ifdef WITH_GHOST_SDL
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-# else
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
-# endif
#endif /* WITH_SDL */
}
}
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