Commit: da66a2c871aee49338cb27747c67a2cb267b7b39
Author: Sergey Sharybin
Date: Fri Jan 2 14:23:54 2015 +0500
Branches: master
https://developer.blender.org/rBda66a2c871aee49338cb27747c67a2cb267b7b39
Fix T43099: Modifiers in edit mode might mess up materials
The issue was originall caused by 2e8ba17 by removing necessery call
GPU_enable_material(). It was probably removed because in some cases
material was enabled after calling setDrawOptions.
That wasn't always a case for edit mode.
This is absolutely to be included to 2.73
===================================================================
M source/blender/blenkernel/intern/editderivedmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c
b/source/blender/blenkernel/intern/editderivedmesh.c
index b47d9d0..204a015 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -527,6 +527,7 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
setDrawOptions(userData,
BM_elem_index_get(efa)));
if (draw_option != DM_DRAW_OPTION_SKIP) {
const GLenum poly_type = GL_TRIANGLES; /* BMESH
NOTE, this is odd but keep it for now to match trunk */
+ GPU_enable_material(efa->mat_nr + 1, NULL);
if (draw_option == DM_DRAW_OPTION_STIPPLE) { /*
enabled with stipple */
if (poly_prev != GL_ZERO) glEnd();
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