Commit: 4508642489af82df70ce7053c277e4015018edf1
Author: Campbell Barton
Date:   Sat Dec 27 16:36:31 2014 +1100
Branches: blender-v2.73-release
https://developer.blender.org/rB4508642489af82df70ce7053c277e4015018edf1

cleanup: redundant tri-normal calculation

===================================================================

M       source/blender/blenkernel/intern/bvhutils.c

===================================================================

diff --git a/source/blender/blenkernel/intern/bvhutils.c 
b/source/blender/blenkernel/intern/bvhutils.c
index 4ad577a..a3b65b9 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -65,9 +65,7 @@ static float sphereray_tri_intersection(const BVHTreeRay 
*ray, float radius, con
        
        float idist;
        float p1[3];
-       float plane_normal[3], hit_point[3];
-
-       normal_tri_v3(plane_normal, v0, v1, v2);
+       float hit_point[3];
 
        madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
        if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, 
&idist, hit_point)) {

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