Commit: f322362363066cd8863938fda33d0667570bb97a
Author: Campbell Barton
Date:   Mon Jan 5 20:23:30 2015 +1100
Branches: blender-v2.73-release
https://developer.blender.org/rBf322362363066cd8863938fda33d0667570bb97a

Recent fix for SDL2 broke joysticks for SDL1.2

===================================================================

M       source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp

===================================================================

diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp 
b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index e3bc409..daf869e 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -111,7 +111,11 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int 
joyindex )
                char *videodriver = getenv("SDL_VIDEODRIVER");
                BLI_setenv("SDL_VIDEODRIVER", "dummy");
 
+#if SDL_VERSION_ATLEAST(2, 0, 0)
                int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1 );
+#else
+               int success = (SDL_InitSubSystem(SDL_INIT_JOYSTICK | 
SDL_INIT_VIDEO) != -1 );
+#endif
 
                BLI_setenv("SDL_VIDEODRIVER", videodriver);
 #  endif
@@ -156,7 +160,11 @@ void SCA_Joystick::ReleaseInstance()
                /* The video subsystem is required for joystick input to work. 
However,
                 * when GHOST is running under SDL, video is freed elsewhere.
                 * Do this once only. */
+#if SDL_VERSION_ATLEAST(2, 0, 0)
                SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+#else
+               SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
+#endif
 #endif /* WITH_SDL */
        }
 }

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