Commit: b99687169debea80d0777ba83ac185f1f2e04b83
Author: Antony Riakiotakis
Date:   Fri Jan 9 18:03:42 2015 +0100
Branches: master
https://developer.blender.org/rBb99687169debea80d0777ba83ac185f1f2e04b83

Fix texture sampling with generative modifiers - sample backbuffer
returns indices in mesh face range

===================================================================

M       source/blender/editors/sculpt_paint/paint_utils.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_utils.c 
b/source/blender/editors/sculpt_paint/paint_utils.c
index 427505b..9c2c13f 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -52,6 +52,7 @@
 #include "BKE_context.h"
 #include "BKE_DerivedMesh.h"
 #include "BKE_image.h"
+#include "BKE_material.h"
 #include "BKE_paint.h"
 #include "BKE_report.h"
 
@@ -390,11 +391,11 @@ static int imapaint_pick_face(ViewContext *vc, const int 
mval[2], unsigned int *
 }
 
 
-static Image *imapaint_face_image(DerivedMesh *dm, int face_index)
+static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index)
 {
        Image *ima;
-       MFace *mf = dm->getTessFaceArray(dm) + face_index;
-       Material *ma = dm->mat[mf->mat_nr];
+       MPoly *mp = me->mpoly + face_index;
+       Material *ma = give_current_material(ob, mp->mat_nr + 1);;
        ima = ma && ma->texpaintslot ? 
ma->texpaintslot[ma->paint_active_slot].ima : NULL;
 
        return ima;
@@ -449,16 +450,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, 
int y, bool texpaint_pr
                bool use_material = (imapaint->mode == 
IMAGEPAINT_MODE_MATERIAL);
 
                if (ob) {
+                       Mesh *me = (Mesh *)ob->data;
                        DerivedMesh *dm = mesh_get_derived_final(scene, ob, 
CD_MASK_BAREMESH);
 
                        ViewContext vc;
                        const int mval[2] = {x, y};
                        unsigned int faceindex;
-                       unsigned int totface = dm->getNumTessFaces(dm);
+                       unsigned int totface = me->totface;
                        MTFace *dm_mtface = dm->getTessFaceDataArray(dm, 
CD_MTFACE);
 
-                       DM_update_materials(dm, ob);
-
                        if (dm_mtface) {
                                view3d_set_viewcontext(C, &vc);
 
@@ -468,7 +468,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, 
int y, bool texpaint_pr
                                        Image *image;
                                        
                                        if (use_material) 
-                                               image = imapaint_face_image(dm, 
faceindex);
+                                               image = imapaint_face_image(ob, 
me, faceindex);
                                        else
                                                image = imapaint->canvas;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to