Commit: 335f6653b772d13c521e5db6b5c15e7d0e47f98a
Author: Ines Almeida
Date:   Mon Jan 12 10:34:47 2015 +0100
Branches: soc-2014-bge
https://developer.blender.org/rB335f6653b772d13c521e5db6b5c15e7d0e47f98a

gameengine vehicle controller: removing partially removed constant

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index c2a7d3b..678c8f4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1943,10 +1943,7 @@ void 
CcdPhysicsEnvironment::MergeEnvironment(PHY_IPhysicsEnvironment *other_env)
 
 CcdPhysicsEnvironment::~CcdPhysicsEnvironment()
 {
-
-#ifdef NEW_BULLET_VEHICLE_SUPPORT
        m_wrapperVehicles.clear();
-#endif //NEW_BULLET_VEHICLE_SUPPORT
 
        //m_broadphase->DestroyScene();
        //delete broadphase ? release reference on broadphase ?
@@ -2349,16 +2346,14 @@ bool 
CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0
 }
 
 
-#ifdef NEW_BULLET_VEHICLE_SUPPORT
 
 //complex constraint for vehicles
-PHY_IVehicle*  CcdPhysicsEnvironment::GetVehicleConstraint(int constraintId)
+PHY_IVehicle* CcdPhysicsEnvironment::GetVehicleConstraint(int constraintId)
 {
        int i;
-
        int numVehicles = m_wrapperVehicles.size();
-       for (i=0;i<numVehicles;i++)
-       {
+
+       for (i=0; i<numVehicles; i++) {
                WrapperVehicle* wrapperVehicle = m_wrapperVehicles[i];
                if (wrapperVehicle->GetVehicle()->getUserConstraintId() == 
constraintId)
                        return wrapperVehicle;
@@ -2367,8 +2362,6 @@ PHY_IVehicle*     
CcdPhysicsEnvironment::GetVehicleConstraint(int constraintId)
        return 0;
 }
 
-#endif //NEW_BULLET_VEHICLE_SUPPORT
-
 
 PHY_ICharacter* CcdPhysicsEnvironment::GetCharacterController(KX_GameObject 
*ob)
 {
@@ -2841,7 +2834,6 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
                        return hinge->getUserConstraintId();
                        break;
                }
-#ifdef NEW_BULLET_VEHICLE_SUPPORT
 
        case PHY_VEHICLE_CONSTRAINT:
                {
@@ -2858,7 +2850,6 @@ int                       
CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
 
                        break;
                };
-#endif //NEW_BULLET_VEHICLE_SUPPORT
 
        default:
                {

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