Commit: 3f0113be4ddb75e1e4dd159e58112e8c45ebdb12
Author: Sergey Sharybin
Date: Tue Jan 13 20:52:31 2015 +0500
Branches: master
https://developer.blender.org/rB3f0113be4ddb75e1e4dd159e58112e8c45ebdb12
Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled
Really stupid issue caused by typo in bitfield bit lead to bit conflict,
Not sure how it was done, could be some bad merge conflict resolve in the
original commit or just pure man stupidnes.
This is a nice example when having set of small test render scenes hooked
to the ctest would really help.
It's probably not that stopper issue (even tho still quite bad) since it
was made 2 months ago. But if we ever do 'a' this time it's a nice change
to include.
===================================================================
M intern/cycles/kernel/kernel_types.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_types.h
b/intern/cycles/kernel/kernel_types.h
index 82619b3..a230acb 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -629,7 +629,7 @@ enum ShaderDataFlag {
SD_NEGATIVE_SCALE_APPLIED = (1 << 23), /* vertices have negative
scale applied */
SD_OBJECT_HAS_VOLUME = (1 << 24), /* object has a volume shader
*/
SD_OBJECT_INTERSECTS_VOLUME = (1 << 25), /* object intersects AABB of
an object with volume shader */
- SD_OBJECT_HAS_VERTEX_MOTION = (1 << 21), /* has position for motion
vertices */
+ SD_OBJECT_HAS_VERTEX_MOTION = (1 << 26), /* has position for motion
vertices */
SD_OBJECT_FLAGS =
(SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|
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