Commit: 09ac6cae0941a6800d0fee1690b01d13e6283d9d
Author: Sergey Sharybin
Date:   Sat Jan 17 00:04:08 2015 +0500
Branches: master
https://developer.blender.org/rB09ac6cae0941a6800d0fee1690b01d13e6283d9d

Cycles: Cleanup and optimization comment update

===================================================================

M       intern/cycles/kernel/geom/geom_curve.h
M       intern/cycles/kernel/geom/geom_motion_curve.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_curve.h 
b/intern/cycles/kernel/geom/geom_curve.h
index b6d21c9..5509fef 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -646,8 +646,8 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals 
*kg, Intersection *isec
        float4 P_curve[2];
 
        if(type & PRIMITIVE_CURVE) {
-               P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
-               P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
+               P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+               P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
        }
        else {
                int fobject = (object == OBJECT_NONE)? 
kernel_tex_fetch(__prim_object, curveAddr): object;
diff --git a/intern/cycles/kernel/geom/geom_motion_curve.h 
b/intern/cycles/kernel/geom/geom_motion_curve.h
index 1022a95..6de5aa7 100644
--- a/intern/cycles/kernel/geom/geom_motion_curve.h
+++ b/intern/cycles/kernel/geom/geom_motion_curve.h
@@ -27,17 +27,22 @@ CCL_NAMESPACE_BEGIN
 
 ccl_device_inline int find_attribute_curve_motion(KernelGlobals *kg, int 
object, uint id, AttributeElement *elem)
 {
-       /* todo: find a better (faster) solution for this, maybe store offset 
per object */
+       /* todo: find a better (faster) solution for this, maybe store offset 
per object.
+        *
+        * NOTE: currently it's not a bottleneck because in test scenes the 
loop below runs
+        * zero iterations and rendering is really slow with motion curves. For 
until other
+        * areas are speed up it's probably not so crucial to optimize this out.
+        */
        uint attr_offset = object*kernel_data.bvh.attributes_map_stride + 
ATTR_PRIM_CURVE;
        uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
-       
+
        while(attr_map.x != id) {
                attr_offset += ATTR_PRIM_TYPES;
                attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
        }
 
        *elem = (AttributeElement)attr_map.y;
-       
+
        /* return result */
        return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : 
(int)attr_map.z;
 }

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