Commit: e694b7c04b42bde135ac45ec3d25a205d5f296a4
Author: Lukas Tönne
Date:   Fri Sep 26 10:08:56 2014 +0200
Branches: master
https://developer.blender.org/rBe694b7c04b42bde135ac45ec3d25a205d5f296a4

Set the length threshold for hair simulation to 10% again (from 1%).

With the default 5 substeps the simulation can otherwise still become
unstable. This is just a preliminary measure anyway until the length
variance can be fixed properly.

===================================================================

M       source/blender/blenkernel/intern/particle_system.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle_system.c 
b/source/blender/blenkernel/intern/particle_system.c
index 6474e3e..a54488f 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3984,7 +3984,7 @@ static bool psys_hair_use_simulation(ParticleData *pa, 
float max_length)
         * The hair system should always make sure the hair segments have 
reasonable length ratios,
         * but this can happen in old files when e.g. cutting hair.
         */
-       const float min_length = 0.01f * max_length;
+       const float min_length = 0.1f * max_length;
        
        HairKey *key;
        int k;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to