Commit: c37de3871664cc5b3baf48a4b423b7a08f77bbf1
Author: Lukas Tönne
Date:   Wed Nov 5 19:17:39 2014 +0100
Branches: master
https://developer.blender.org/rBc37de3871664cc5b3baf48a4b423b7a08f77bbf1

New debug element "circle" for simulations, which is quite useful for
visualizing scalar fields.

===================================================================

M       source/blender/blenkernel/BKE_effect.h
M       source/blender/blenkernel/intern/effect.c
M       source/blender/editors/space_view3d/drawsimdebug.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_effect.h 
b/source/blender/blenkernel/BKE_effect.h
index 04853bb..6688cd3 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -150,6 +150,7 @@ typedef struct SimDebugElement {
 
 typedef enum eSimDebugElement_Type {
        SIM_DEBUG_ELEM_DOT,
+       SIM_DEBUG_ELEM_CIRCLE,
        SIM_DEBUG_ELEM_LINE,
        SIM_DEBUG_ELEM_VECTOR,
 } eSimDebugElement_Type;
@@ -160,6 +161,7 @@ typedef struct SimDebugData {
 
 struct SimDebugData *BKE_sim_debug_data_new(void);
 void BKE_sim_debug_data_add_dot(struct SimDebugData *debug_data, const float 
p[3], float r, float g, float b, const char *category, int hash);
+void BKE_sim_debug_data_add_circle(struct SimDebugData *debug_data, const 
float p[3], const float radius, float r, float g, float b, const char 
*category, int hash);
 void BKE_sim_debug_data_add_line(struct SimDebugData *debug_data, const float 
p1[3], const float p2[3], float r, float g, float b, const char *category, int 
hash);
 void BKE_sim_debug_data_add_vector(struct SimDebugData *debug_data, const 
float p[3], const float d[3], float r, float g, float b, const char *category, 
int hash);
 void BKE_sim_debug_data_remove(struct SimDebugData *debug_data, int hash);
diff --git a/source/blender/blenkernel/intern/effect.c 
b/source/blender/blenkernel/intern/effect.c
index c18726e..b07d972 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1089,6 +1089,27 @@ void BKE_sim_debug_data_add_dot(struct SimDebugData 
*debug_data, const float p[3
        debug_data_insert(debug_data, elem);
 }
 
+void BKE_sim_debug_data_add_circle(struct SimDebugData *debug_data, const 
float p[3], float radius, float r, float g, float b, const char *category, int 
hash)
+{
+       int category_hash = (int)BLI_ghashutil_strhash_p(category);
+       SimDebugElement *elem;
+       if (!debug_data)
+               return;
+       
+       elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element");
+       elem->type = SIM_DEBUG_ELEM_CIRCLE;
+       elem->category_hash = category_hash;
+       elem->hash = hash;
+       elem->color[0] = r;
+       elem->color[1] = g;
+       elem->color[2] = b;
+       copy_v3_v3(elem->v1, p);
+       elem->v2[0] = radius;
+       elem->v2[1] = elem->v2[2] = 0.0f;
+       
+       debug_data_insert(debug_data, elem);
+}
+
 void BKE_sim_debug_data_add_line(struct SimDebugData *debug_data, const float 
p1[3], const float p2[3], float r, float g, float b, const char *category, int 
hash)
 {
        int category_hash = (int)BLI_ghashutil_strhash_p(category);
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c 
b/source/blender/editors/space_view3d/drawsimdebug.c
index 83fee94..5f3779d 100644
--- a/source/blender/editors/space_view3d/drawsimdebug.c
+++ b/source/blender/editors/space_view3d/drawsimdebug.c
@@ -52,7 +52,7 @@
 
 #include "UI_resources.h"
 
-static void draw_sim_debug_elements(SimDebugData *debug_data)
+static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4])
 {
        GHashIterator iter;
        
@@ -71,6 +71,38 @@ static void draw_sim_debug_elements(SimDebugData *debug_data)
        glEnd();
        glPointSize(1.0f);
        
+       /**** circles ****/
+       
+       {
+               float circle[16][2] = {
+                   {0.000000, 1.000000}, {0.382683, 0.923880}, {0.707107, 
0.707107}, {0.923880, 0.382683},
+                   {1.000000, -0.000000}, {0.923880, -0.382683}, {0.707107, 
-0.707107}, {0.382683, -0.923880},
+                   {-0.000000, -1.000000}, {-0.382683, -0.923880}, {-0.707107, 
-0.707107}, {-0.923879, -0.382684},
+                   {-1.000000, 0.000000}, {-0.923879, 0.382684}, {-0.707107, 
0.707107}, {-0.382683, 0.923880} };
+               for (BLI_ghashIterator_init(&iter, debug_data->gh); 
!BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
+                       SimDebugElement *elem = 
BLI_ghashIterator_getValue(&iter);
+                       float radius = elem->v2[0];
+                       float co[3];
+                       int i;
+                       
+                       if (elem->type != SIM_DEBUG_ELEM_CIRCLE)
+                               continue;
+                       
+                       glColor3f(elem->color[0], elem->color[1], 
elem->color[2]);
+                       glBegin(GL_LINE_LOOP);
+                       for (i = 0; i < 16; ++i) {
+                               co[0] = radius * circle[i][0];
+                               co[1] = radius * circle[i][1];
+                               co[2] = 0.0f;
+                               mul_mat3_m4_v3(imat, co);
+                               add_v3_v3(co, elem->v1);
+                               
+                               glVertex3f(co[0], co[1], co[2]);
+                       }
+                       glEnd();
+               }
+       }
+       
        /**** lines ****/
        
        glBegin(GL_LINES);
@@ -119,19 +151,20 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D 
*UNUSED(v3d), ARegion *ar,
 {
        RegionView3D *rv3d = ar->regiondata;
        /*Object *ob = base->object;*/
-       /*float imat[4][4];*/
+       float imat[4][4];
+       
+       if (!debug_data)
+               return;
        
-       /*invert_m4_m4(imat, rv3d->viewmatob);*/
+       invert_m4_m4(imat, rv3d->viewmatob);
        
 //     glDepthMask(GL_FALSE);
 //     glEnable(GL_BLEND);
        
        glPushMatrix();
-       glLoadMatrixf(rv3d->viewmat);
        
-       if (debug_data) {
-               draw_sim_debug_elements(debug_data);
-       }
+       glLoadMatrixf(rv3d->viewmat);
+       draw_sim_debug_elements(debug_data, imat);
        
        glPopMatrix();

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