Commit: 1c9ad724b5c293dafa7f005524f3086c8ae0ce15
Author: Nicholas Bishop
Date: Fri Jan 23 17:15:30 2015 +0100
Branches: cycles-ptex-12
https://developer.blender.org/rB1c9ad724b5c293dafa7f005524f3086c8ae0ce15
Temporarily turn off shader preview rendering
===================================================================
M source/blender/render/intern/source/pipeline.c
===================================================================
diff --git a/source/blender/render/intern/source/pipeline.c
b/source/blender/render/intern/source/pipeline.c
index 7605d7d..5ae1bb3 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3153,6 +3153,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene
*scene, Object *camera_overri
void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
+ #if 0
Object *camera;
int winx, winy;
@@ -3175,6 +3176,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
BKE_image_pool_free(re->pool);
re->pool = NULL;
+ #endif
}
/* note; repeated win/disprect calc... solve that nicer, also in compo */
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