Commit: d1e1fb2239372ecd1e7ec0bb84e4d2c6cb0a1269 Author: Campbell Barton Date: Tue Jan 27 01:05:09 2015 +1100 Branches: master https://developer.blender.org/rBd1e1fb2239372ecd1e7ec0bb84e4d2c6cb0a1269
UV Unwrap: Correct aspect was inverted =================================================================== M source/blender/editors/uvedit/uvedit_unwrap_ops.c =================================================================== diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index b5e27ab..793f84b 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1130,7 +1130,7 @@ void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel) ParamHandle *handle; const bool fill_holes = (scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES) != 0; - const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) != 0; + const bool correct_aspect = (scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT) == 0; bool use_subsurf; modifier_unwrap_state(obedit, scene, &use_subsurf); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs