Commit: d1e1fb2239372ecd1e7ec0bb84e4d2c6cb0a1269
Author: Campbell Barton
Date:   Tue Jan 27 01:05:09 2015 +1100
Branches: master
https://developer.blender.org/rBd1e1fb2239372ecd1e7ec0bb84e4d2c6cb0a1269

UV Unwrap: Correct aspect was inverted

===================================================================

M       source/blender/editors/uvedit/uvedit_unwrap_ops.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c 
b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index b5e27ab..793f84b 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1130,7 +1130,7 @@ void ED_unwrap_lscm(Scene *scene, Object *obedit, const 
short sel)
        ParamHandle *handle;
 
        const bool fill_holes = (scene->toolsettings->uvcalc_flag & 
UVCALC_FILLHOLES) != 0;
-       const bool correct_aspect = (scene->toolsettings->uvcalc_flag & 
UVCALC_NO_ASPECT_CORRECT) != 0;
+       const bool correct_aspect = (scene->toolsettings->uvcalc_flag & 
UVCALC_NO_ASPECT_CORRECT) == 0;
        bool use_subsurf;
 
        modifier_unwrap_state(obedit, scene, &use_subsurf);

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