Commit: 8174ea2684b8d144de10508c1766117abe4b6a9a Author: Nicholas Bishop Date: Sat Jan 24 15:33:34 2015 +0100 Branches: master https://developer.blender.org/rB8174ea2684b8d144de10508c1766117abe4b6a9a
Code cleanup: use GPUDataSource enum instead of int Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026 =================================================================== M source/blender/gpu/intern/gpu_codegen.h =================================================================== diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 519fe84..8b63af9 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -124,7 +124,7 @@ typedef struct GPUInput { GPUNode *node; GPUType type; /* datatype */ - int source; /* data source */ + GPUDataSource source; /* data source */ int id; /* unique id as created by code generator */ int texid; /* number for multitexture, starting from zero */ _______________________________________________ Bf-blender-cvs mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-blender-cvs
