Commit: 8174ea2684b8d144de10508c1766117abe4b6a9a
Author: Nicholas Bishop
Date:   Sat Jan 24 15:33:34 2015 +0100
Branches: master
https://developer.blender.org/rB8174ea2684b8d144de10508c1766117abe4b6a9a

Code cleanup: use GPUDataSource enum instead of int

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026

===================================================================

M       source/blender/gpu/intern/gpu_codegen.h

===================================================================

diff --git a/source/blender/gpu/intern/gpu_codegen.h 
b/source/blender/gpu/intern/gpu_codegen.h
index 519fe84..8b63af9 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -124,7 +124,7 @@ typedef struct GPUInput {
        GPUNode *node;
 
        GPUType type;                   /* datatype */
-       int source;                             /* data source */
+       GPUDataSource source;   /* data source */
 
        int id;                                 /* unique id as created by code 
generator */
        int texid;                              /* number for multitexture, 
starting from zero */

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