Commit: a5bdcfb1f57ff6efe08402c0a751fe74229dfbd9
Author: Nicholas Bishop
Date:   Fri Jan 23 17:15:30 2015 +0100
Branches: cycles-ptex-19
https://developer.blender.org/rBa5bdcfb1f57ff6efe08402c0a751fe74229dfbd9

Temporarily turn off shader preview rendering

===================================================================

M       source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index 1e30e05..c1b18cd 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3153,6 +3153,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene 
*scene, Object *camera_overri
 
 void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
 {
+       #if 0
        Object *camera;
        int winx, winy;
 
@@ -3175,6 +3176,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
 
        BKE_image_pool_free(re->pool);
        re->pool = NULL;
+       #endif
 }
 
 /* note; repeated win/disprect calc... solve that nicer, also in compo */

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