Commit: e5a852c3f38fc11f0cc2c8e5837a2fcd9721c9f8 Author: Sybren A. Stüvel Date: Tue Jan 27 19:05:43 2015 +0100 Branches: master https://developer.blender.org/rBe5a852c3f38fc11f0cc2c8e5837a2fcd9721c9f8
BGE: draw contact points as sphere + line indicating the surface normal. A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines. Reviewers: brita_, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: lordloki Projects: #game_physics Differential Revision: https://developer.blender.org/D925 =================================================================== M source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp =================================================================== diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 2046ad0..a7fd2e7 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -2996,7 +2996,8 @@ struct BlenderDebugDraw : public btIDebugDraw virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color) { - //not yet + drawLine(PointOnB, PointOnB + normalOnB, color); + drawSphere(PointOnB, 0.1, color); } virtual void setDebugMode(int debugMode) _______________________________________________ Bf-blender-cvs mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-blender-cvs
