Commit: a8fe38ea50fd98bed2726d0b1287638c44dbd849 Author: Campbell Barton Date: Tue Feb 3 04:35:02 2015 +1100 Branches: temp_custom_loop_normals https://developer.blender.org/rBa8fe38ea50fd98bed2726d0b1287638c44dbd849
Warp modifier: avoid sqrt checking radius =================================================================== M source/blender/modifiers/intern/MOD_warp.c =================================================================== diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c index 60ed4be..9abec80 100644 --- a/source/blender/modifiers/intern/MOD_warp.c +++ b/source/blender/modifiers/intern/MOD_warp.c @@ -167,6 +167,7 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob, float tmat[4][4]; + const float falloff_radius_sq = SQUARE(wmd->falloff_radius); float strength = wmd->strength; float fac = 1.0f, weight; int i; @@ -222,8 +223,8 @@ static void warpModifier_do(WarpModifierData *wmd, Object *ob, float *co = vertexCos[i]; if (wmd->falloff_type == eWarp_Falloff_None || - ((fac = len_v3v3(co, mat_from[3])) < wmd->falloff_radius && - (fac = (wmd->falloff_radius - fac) / wmd->falloff_radius))) + ((fac = len_squared_v3v3(co, mat_from[3])) < falloff_radius_sq && + (fac = (wmd->falloff_radius - sqrtf(fac)) / wmd->falloff_radius))) { /* skip if no vert group found */ if (dvert && defgrp_index != -1) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs