Commit: a01501443bcf2214357351b4dd221335ed8f7d56
Author: Joshua Leung
Date:   Wed Feb 4 01:55:11 2015 +1300
Branches: master
https://developer.blender.org/rBa01501443bcf2214357351b4dd221335ed8f7d56

Bugfix T43541: Inserting keyframes using sliders in Action Editor doesn't 
respect NLA time remapping

===================================================================

M       source/blender/editors/animation/anim_channels_defines.c

===================================================================

diff --git a/source/blender/editors/animation/anim_channels_defines.c 
b/source/blender/editors/animation/anim_channels_defines.c
index 7b29414..37c4005 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -61,6 +61,7 @@
 
 #include "RNA_access.h"
 
+#include "BKE_animsys.h"
 #include "BKE_curve.h"
 #include "BKE_key.h"
 #include "BKE_nla.h"
@@ -3689,6 +3690,7 @@ static void achannel_nlatrack_solo_widget_cb(bContext *C, 
void *adt_poin, void *
 static void achannel_setting_slider_cb(bContext *C, void *id_poin, void 
*fcu_poin)
 {
        ID *id = (ID *)id_poin;
+       AnimData *adt = BKE_animdata_from_id(id);
        FCurve *fcu = (FCurve *)fcu_poin;
        
        ReportList *reports = CTX_wm_reports(C);
@@ -3699,9 +3701,8 @@ static void achannel_setting_slider_cb(bContext *C, void 
*id_poin, void *fcu_poi
        bool done = false;
        float cfra;
        
-       /* get current frame */
-       // NOTE: this will do for now...
-       cfra = (float)CFRA;
+       /* get current frame and apply NLA-mapping to it (if applicable) */
+       cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
        
        /* get flags for keyframing */
        flag = ANIM_get_keyframing_flags(scene, 1);
@@ -3738,9 +3739,8 @@ static void achannel_setting_slider_shapekey_cb(bContext 
*C, void *key_poin, voi
        bool done = false;
        float cfra;
        
-       /* get current frame */
-       // NOTE: this will do for now...
-       cfra = (float)CFRA;
+       /* get current frame and apply NLA-mapping to it (if applicable) */
+       cfra = BKE_nla_tweakedit_remap(key->adt, (float)CFRA, 
NLATIME_CONVERT_UNMAP);
        
        /* get flags for keyframing */
        flag = ANIM_get_keyframing_flags(scene, 1);

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