Commit: 3ff9e52dca8ce9e5900eb89fd06842f41b817b3d
Author: Antony Riakiotakis
Date:   Tue Feb 3 15:08:28 2015 +0100
Branches: master
https://developer.blender.org/rB3ff9e52dca8ce9e5900eb89fd06842f41b817b3d

Fix T43380 modulo operation in GLSL does not return negatives.

Make it so by checking operand sign.

===================================================================

M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 229abd7..17f0c20 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -297,6 +297,10 @@ void math_modulo(float val1, float val2, out float outval)
                outval = 0.0;
        else
                outval = mod(val1, val2);
+
+       /* change sign to match C convention, mod in GLSL will take absolute 
for negative numbers,
+        * see https://www.opengl.org/sdk/docs/man/html/mod.xhtml */
+       outval = (val1 > 0) ? outval : -outval;
 }
 
 void math_abs(float val1, out float outval)

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