Commit: 7263fbd7a6ce7fb98d01618bdbad74c7658e8dbd
Author: Bastien Montagne
Date:   Fri Feb 6 15:03:51 2015 +0100
Branches: gooseberry
https://developer.blender.org/rB7263fbd7a6ce7fb98d01618bdbad74c7658e8dbd

Fix T43578: Beauty Triangulation would hang in infinite loop, due to float 
rpecision issue.

Only recompute if cost is below -FLT_EPSILON, we can get cases where both cases 
generate
very tiny negative costs (see 'Cylinder.004' mesh in .blend attached to report).

===================================================================

M       source/blender/blenlib/intern/polyfill2d_beautify.c

===================================================================

diff --git a/source/blender/blenlib/intern/polyfill2d_beautify.c 
b/source/blender/blenlib/intern/polyfill2d_beautify.c
index 7914b7c..1f4b598 100644
--- a/source/blender/blenlib/intern/polyfill2d_beautify.c
+++ b/source/blender/blenlib/intern/polyfill2d_beautify.c
@@ -237,7 +237,10 @@ static void polyedge_beauty_cost_update_single(
        {
                /* recalculate edge */
                const float cost = polyedge_rotate_beauty_calc(coords, tris, e);
-               if (cost < 0.0f) {
+               /* We can get cases where both choices generate very small 
negative costs, which leads to infinite loop.
+                * Anyway, costs above that are not worth recomputing, maybe we 
could even optimze it to a smaller limit?
+                * See T43578. */
+               if (cost < -FLT_EPSILON) {
                        eheap_table[i] = BLI_heap_insert(eheap, cost, e);
                }
                else {

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