Commit: 7bc964b4f994ed7a672dd5fd905b29a587ef9eb0
Author: Nicholas Bishop
Date: Mon Jan 19 20:03:59 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rB7bc964b4f994ed7a672dd5fd905b29a587ef9eb0
Add Ptex infrastructure to GPU module
- Function to upload the Ptex face mapping data texture
- Add Ptex to GPUNodeLink
- Pass in object when binding material, used to get at Ptex layer data
- Add Ptex utility functions to the GLSL shader
===================================================================
M source/blender/gpu/GPU_extensions.h
M source/blender/gpu/GPU_material.h
M source/blender/gpu/intern/gpu_codegen.c
M source/blender/gpu/intern/gpu_codegen.h
M source/blender/gpu/intern/gpu_draw.c
M source/blender/gpu/intern/gpu_extensions.c
M source/blender/gpu/intern/gpu_material.c
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/GPU_extensions.h
b/source/blender/gpu/GPU_extensions.h
index bb0cf2d..262399d 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -112,6 +112,9 @@ GPUTexture *GPU_texture_create_2D(int w, int h, float
*pixels, char err_out[256]
GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float
*fpixels);
GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
+ // TODO
+GPUTexture *GPU_ptex_texture_from_blender(struct Image *ima,
+ struct ImageUser *iuser);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
diff --git a/source/blender/gpu/GPU_material.h
b/source/blender/gpu/GPU_material.h
index 64ce936..42ff566 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -105,6 +105,11 @@ typedef enum GPUMatType {
GPU_MATERIAL_TYPE_WORLD = 2,
} GPUMatType;
+typedef enum {
+ GPU_PTEX_INPUT_NONE = 0,
+ GPU_PTEX_INPUT_IMAGE,
+ GPU_PTEX_INPUT_MAP
+} GPUPtexInputType;
typedef enum GPUBlendMode {
GPU_BLEND_SOLID = 0,
@@ -155,6 +160,7 @@ GPUNodeLink *GPU_attribute(CustomDataType type, const char
*name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num, GPUDynamicType dynamictype, void
*data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool
is_data);
+GPUNodeLink *GPU_node_link_ptex(GPUPtexInputType ptex, const char *layer_name,
struct Image *image);
GPUNodeLink *GPU_image_preview(struct PreviewImage *prv);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, GPUDynamicType
dynamictype, void *data);
@@ -178,7 +184,7 @@ void GPU_material_free(struct ListBase *gpumaterial);
void GPU_materials_free(void);
bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl,
struct Material *ma);
-void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double
time, int mipmap, float viewmat[4][4], float viewinv[4][4], float
cameraborder[4], bool scenelock);
+void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double
time, int mipmap, float viewmat[4][4], float viewinv[4][4], float
cameraborder[4], bool scenelock, struct Object *ob);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4],
float obcol[4], float autobumpscale);
void GPU_material_unbind(GPUMaterial *material);
int GPU_material_bound(GPUMaterial *material);
diff --git a/source/blender/gpu/intern/gpu_codegen.c
b/source/blender/gpu/intern/gpu_codegen.c
index 97064f4..553980d 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -38,6 +38,7 @@
#include "DNA_customdata_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
+#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
@@ -49,6 +50,10 @@
#include "BLI_sys_types.h" // for intptr_t support
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_ptex.h"
+
#include "gpu_codegen.h"
#include <string.h>
@@ -359,7 +364,7 @@ static int codegen_input_has_texture(GPUInput *input)
{
if (input->link)
return 0;
- else if (input->ima || input->prv)
+ else if (input->ima || input->prv || input->ptex)
return 1;
else
return input->tex != NULL;
@@ -433,6 +438,11 @@ static void codegen_set_unique_ids(ListBase *nodes)
/* input is texture from buffer */
codegen_set_texid(bindhash, input,
&texid, input->link);
}
+ else if (input->ptex) {
+ // TODO
+ input->texid = texid++;
+ input->bindtex = 1;
+ }
else if (input->ima) {
/* input is texture from image */
codegen_set_texid(bindhash, input,
&texid, input->ima);
@@ -780,7 +790,7 @@ static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass,
ListBase *nodes)
continue;
}
- if (input->ima || input->tex || input->prv)
+ if (input->ima || input->tex || input->prv ||
input->ptex)
BLI_snprintf(input->shadername,
sizeof(input->shadername), "samp%d", input->texid);
else
BLI_snprintf(input->shadername,
sizeof(input->shadername), "unf%d", input->id);
@@ -788,7 +798,7 @@ static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass,
ListBase *nodes)
/* pass non-dynamic uniforms to opengl */
extract = 0;
- if (input->ima || input->tex || input->prv) {
+ if (input->ima || input->tex || input->prv ||
input->ptex) {
if (input->bindtex)
extract = 1;
}
@@ -809,7 +819,9 @@ static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass,
ListBase *nodes)
GPU_shader_unbind();
}
-void GPU_pass_bind(GPUPass *pass, double time, int mipmap)
+void GPU_pass_bind(GPUPass *pass, double time, int mipmap,
+ // TODO
+ Object *ob)
{
GPUInput *input;
GPUShader *shader = pass->shader;
@@ -820,6 +832,28 @@ void GPU_pass_bind(GPUPass *pass, double time, int mipmap)
GPU_shader_bind(shader);
+ // TODO: putting this here for now so that texture creation
+ // doesn't screw up bindings
+ for (input=inputs->first; input; input=input->next) {
+ if (input->ptex != GPU_PTEX_INPUT_NONE) {
+ // TODO
+ Image *image = (input->ptex_image ?
+ input->ptex_image :
+
BKE_ptex_mesh_image_get(ob, input->attribname));
+ input->tex = NULL;
+ if (image) {
+ if (input->ptex == GPU_PTEX_INPUT_IMAGE) {
+ input->tex =
GPU_texture_from_blender(image,
+
NULL, false,
+
time, false);
+ }
+ else if (input->ptex == GPU_PTEX_INPUT_MAP) {
+ input->tex =
GPU_ptex_texture_from_blender(image, NULL);
+ }
+ }
+ }
+ }
+
/* now bind the textures */
for (input=inputs->first; input; input=input->next) {
if (input->ima)
@@ -846,7 +880,7 @@ void GPU_pass_update_uniforms(GPUPass *pass)
/* pass dynamic inputs to opengl, others were removed */
for (input=inputs->first; input; input=input->next)
- if (!(input->ima || input->tex || input->prv))
+ if (!(input->ima || input->tex || input->prv || input->ptex))
GPU_shader_uniform_vector(shader, input->shaderloc,
input->type, 1,
input->dynamicvec);
}
@@ -864,7 +898,7 @@ void GPU_pass_unbind(GPUPass *pass)
if (input->tex && input->bindtex)
GPU_texture_unbind(input->tex);
- if (input->ima || input->prv)
+ if (input->ima || input->prv || input->ptex)
input->tex = NULL;
}
@@ -994,6 +1028,18 @@ static void gpu_node_input_link(GPUNode *node,
GPUNodeLink *link, const GPUType
input->textype = GPU_TEX2D;
MEM_freeN(link);
}
+ else if (link->ptex) {
+ input->type = GPU_VEC4;
+ input->source = GPU_SOURCE_TEX;
+ input->ptex = link->ptex;
+ input->textarget = GL_TEXTURE_2D;
+ input->textype = GPU_TEX2D;
+ if (link->attribname) {
+ BLI_strncpy(input->attribname, link->attribname,
sizeof(input->attribname));
+ }
+ input->ptex_image = link->ptr1;
+ MEM_freeN(link);
+ }
else if (link->attribtype) {
/* vertex attribute */
input->type = type;
@@ -1196,6 +1242,20 @@ GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser,
bool is_data)
return link;
}
+// TODO
+GPUNodeLink *GPU_node_link_ptex(const GPUPtexInputType ptex,
+ const char
*layer_name,
+ Image *image)
+{
+ GPUNodeLink *link = GPU_node_link_create();
+
+ link->ptex = ptex;
+ link->attribname = layer_name;
+ link->ptr1 = image;
+
+ return link;
+}
+
GPUNodeLink *GPU_image_preview(PreviewImage *prv)
{
GPUNodeLink *link = GPU_node_link_create();
diff --git a/source/blender/gpu/intern/gpu_codegen.h
b/source/blender/gpu/intern/gpu_codegen.h
index a6da5e0..14bc1bd 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -101,6 +101,8 @@ struct GPUNodeLink {
/* Refcount */
int users;
+ GPUPtexInputType ptex;
+
struct GPUTexture *dynamictex;
GPUBuiltin builtin;
@@ -153,6 +155,8 @@ typedef struct GPUInput {
int attribfirst; /* this is the first one that is bound
*/
GPUBuiltin builtin; /* builtin uniform */
GPUOpenGLBuiltin oglbuiltin; /* opengl built in varying */
+ GPUPtexInputType ptex;
+ struct Image *ptex_image;
} GPUInput;
struct GPUPass {
@@ -175,7 +179,9 @@ GPUPass *GPU_generate_pass(ListBase *nodes, struct
GPUNodeLink *outlink,
struct GPUShader *GPU_pass_shader(GPUPass *pass);
-void GPU_pass_bind(GPUPass *pass, double time, int mipmap);
+void GPU_pass_bind(GPUPass *pass, double time, int mipmap,
+ // TODO
+ struct Object *ob);
void GPU_pass_update_uniforms(GPUPass *pass);
void GPU_pass_unbind(GPUPass *pass);
diff --git a/source/blender/gpu/intern/gpu_draw.c
b/source/blender/gpu/intern/gpu_draw.c
index 4a93fba..b025d35 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1288,6 +1288,11 @@ void GPU_free_image(Image *ima)
ima->gputexture= NULL;
}
+ if (ima->ptex_gputexture) {
+ GPU_texture_free(ima->ptex_gputexture);
+ ima->ptex_gputexture= NULL;
+ }
+
/* free repeated image binding */
if (ima->repbind) {
glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
@@ -1652,7 +1657,7 @@ int GPU_enable_material(int nr, void *attribs)
gpumat = GPU_material_from_blender(GMS.gscene, mat);
GPU_material_vertex_attributes(gpumat, gattribs);
- GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0,
!(GMS.gob->mode & OB_MODE_TEXTURE_PAINT), GMS.gviewmat, GMS.gviewinv,
GMS.gviewcamtexcofac, GMS.gscenelock);
+ GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0,
!(GMS.gob->mode & OB_MODE_TEXTURE_PAINT), GMS.gviewmat, GMS.gviewinv,
GMS.gviewcamtexcofac, GMS.gscenelock, GMS.gob);
auto_bump_scale = GMS.gob->derivedFinal != NULL ?
GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
GPU_material_bind_uniforms(gpumat, GMS.gob->obmat,
GMS.gob->col, auto_bump_scale);
diff --git a/source/blender/gpu/intern/gpu_extensions.c
b/source/blender/gpu/intern/gpu_extensions.c
index a6b711f..ba92e40 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -49,6 +49,10 @@
@@ Diff output truncated at 10240 characters. @@
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