Commit: 847e90c531e7011d7f675397e6de46161494bbf7
Author: Nicholas Bishop
Date:   Thu Jan 22 22:34:46 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rB847e90c531e7011d7f675397e6de46161494bbf7

Allow ptex node to be a texpaint slot

===================================================================

M       source/blender/blenkernel/intern/material.c

===================================================================

diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index 9b682f1..f56bea2 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1371,8 +1371,14 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, 
Material *ma)
                }
 
                for (node = ma->nodetree->nodes.first; node; node = node->next) 
{
-                       if (node->typeinfo->nclass == NODE_CLASS_TEXTURE && 
node->typeinfo->type == SH_NODE_TEX_IMAGE && node->id)
-                               count++;
+                       if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
+                               if (node->typeinfo->type == SH_NODE_TEX_IMAGE 
&& node->id) {
+                                       count++;
+                               }
+                               else if (node->typeinfo->type == 
SH_NODE_TEX_PTEX) {
+                                       count++;
+                               }
+                       }
                }
 
                if (count == 0) {
@@ -1410,6 +1416,22 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, 
Material *ma)
                                }
                                index++;
                        }
+                       //  TODO
+                       if (node->typeinfo->nclass == NODE_CLASS_TEXTURE &&
+                               node->typeinfo->type == SH_NODE_TEX_PTEX)
+                       {
+                               NodeTexPtex *storage = node->storage;
+
+                               if (active_node == node)
+                                       ma->paint_active_slot = index;
+
+                               // TODO
+                               ma->texpaintslot[index].index = 0;
+                               ma->texpaintslot[index].uvname = 
storage->layer_name;
+                               ma->texpaintslot[index].ima = NULL;
+
+                               index++;
+                       }
                }
        }
        else if (is_bi) {

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