Commit: 55d53b5281a298ec216085c0a69bc89d57d1b6e7
Author: Nicholas Bishop
Date:   Sat Feb 7 21:13:45 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rB55d53b5281a298ec216085c0a69bc89d57d1b6e7

Compilation fix for game engine

Added null parameter to GPU_material_bind.

===================================================================

M       source/gameengine/Ketsji/BL_BlenderShader.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp 
b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index de6b36b..2624739 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time, 
RAS_IRasterizer* rasty)
                        view.getValue((float*)viewmat);
                        viewinv.getValue((float*)viewinvmat);
 
-                       GPU_material_bind(mGPUMat, mLightLayer, 
mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false);
+                       GPU_material_bind(mGPUMat, mLightLayer, 
mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false, NULL);
                }
                else
                        GPU_material_unbind(mGPUMat);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to