Commit: 55d53b5281a298ec216085c0a69bc89d57d1b6e7
Author: Nicholas Bishop
Date: Sat Feb 7 21:13:45 2015 +0100
Branches: cycles-ptex-49
https://developer.blender.org/rB55d53b5281a298ec216085c0a69bc89d57d1b6e7
Compilation fix for game engine
Added null parameter to GPU_material_bind.
===================================================================
M source/gameengine/Ketsji/BL_BlenderShader.cpp
===================================================================
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp
b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index de6b36b..2624739 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time,
RAS_IRasterizer* rasty)
view.getValue((float*)viewmat);
viewinv.getValue((float*)viewinvmat);
- GPU_material_bind(mGPUMat, mLightLayer,
mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false);
+ GPU_material_bind(mGPUMat, mLightLayer,
mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false, NULL);
}
else
GPU_material_unbind(mGPUMat);
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